XR Tech In Healthcare April 2024 | Page 7

SimX for Nursing

Largest VR nursing Curriculum in the World with features listed below: 

·        Fully customizable patient dialogue.

·        Variable vital signs.

·        Over 570 true-to-life medical tools and props.

·        More than 140 unique patient avatars.

·        Up to 97 realistic environments

o   (ER, OR, ICU, PACU, MedSurg, patient’s home, clinic, ambulance and more).

 

Virtual Life Support

Virtual Life Support™ is a Virtual Reality CPR training module that prepares people to provide CPR in the real world.

Existing CPR courses let you train your technique, but no amount of classroom training can truly prepare you for encountering someone unconscious on the ground. With virtual reality we can close the gap between classroom training and the real world unlike any other tool, giving people the confidence to act when there is a life on the line

Caregiver VR

The platform, the first of its kind globally, enables live role-playing simulations between trainer and trainee acting as either caregiver or resident in front of a virtual classroom of students. As the ultimate instructor tool, the enhanced empathy training through virtual reality is not possible through any other method. Caregiver VR helps continuing care organizations, universities, and healthcare providers save time and money while improving care.

Bodyswaps for Healthcare

With pressures upon staff reaching record highs, effective communication in health and social care has never been more important.

Bodyswaps’ range of healthcare modules help staff and students build the soft skills they need to effectively navigate the workplace. Through our immersive scenarios, learners develop techniques they can apply to their real-world interactions with patients and colleagues.

65%

Many schools are turning to virtual reality (VR) and complementing forms of simulation to increase experiential learning, with 65% of today’s nursing education programs using virtual simulation in some form expected to use virtual reality within five years.

http://alturl.com/4vumb

5