XAMARIN Notes Xamarin Notes - Part 1 Set up the environment | Page 5

Chapter 2: Set up the environment (Windows and IOS) It is important to note that the tools evolve very fast and it may be that, depending on when you read this post, it is not as useful. If you want to build Android application, you need Visual Studio 2017 in Windows or Visual Studio 2017 Mac, but if you build iOS application you can use Visual Studio 2017 in Windows but you have to compile using a MAC or you use Visual Studio 2017 Mac, this is imposed by Apple. 1. System Requirements a. Windows - Windows 10. - Core i7, 16 GB RAM (to work more comfortable and the minimum requirement can be Core i5, 4GB RAM). - Visual Studio 2017 (In this case it is not important whether the version is Enterprise or Community). b. Mac - Mac OS 11 (until writing this document, but we use always the last version). - Core i7, 16 GB RAM and 256 SSD. - Visual Studio for Mac. - XCode 9 (or the last version). UWP It only works on Windows and its installation is very simple, summarizing the selection of the option "Development with the Universal Platform of Windows" as an Option to install environment for UWP development and the choice of SDKs: IntelliTrace and SDK for Windows 10. 2. Setting up the environment You can find all needed requirements for Windows or iOS in this documentation: https://developer.xamarin.com/guides/cross-platform/getting_started/requirements/ But for both of them, we have to install the latest version of Visual Studio, until writing this document, we have Visual Studio 2017 https://www.visualstudio.com/ 5 (for Windows and for MAC):