Worship Musician August 2020 | Page 114

CHURCH TECH LUFS ’N’ STUFF | Bill Gibson It’s not good when your audio or video production is in a playlist and stands out because it sounds too quiet or too loud—a consideration that’s important for all of your productions. This article is all about finding a way to equate loudness between media productions, to make sure that, from a loudness standpoint, your work fits in with other similar work. Quantifying loudness is important whether you’re creating an album release, instructional video, podcast, advertisement, live stream, or any other type of media production that’ll be heard and/or viewed along with other similar productions. THE LOUDNESS WARS WERE REAL Most of us think of the Loudness Wars as something that happened in the mid-2000s and culminated in 2008 with Metallica’s Death Magnet, the acknowledged winner of the most clipped, badly distorted, and blockiest waveform award—hmm, didn’t they used to have a Grammy for that category? Anyway, it was universally recognized that the audio world had finally gone mad and that it was time to assess how and why we had gotten that way, and to hopefully bring a little sanity to the madness. To take a step back, this really all started in the ’40s when artists and managers noticed that when their music was played in rotation with other similar music, like on a radio station or when music managers were picking what they wanted to play on the radio, the louder songs were the ones that stood out as the coolest—hmm, maybe it was “groovy” then… or “cherry”…nah, too ’60s…I keep hearing a young girl in a ’40s movie I must have watched saying, “Gee Jake, that’s swell.” Okay, the louder songs sounded swell and the quiet tunes weren’t so swell. Artists in the ’40s started asking mastering engineers for their 7-inch records to be cut so they sounded louder. And, thus began the loudness war. Motown jumped on the same bandwagon and their records were some of the loudest of the day. It really built from there. I was very actively recording in 2008 and in 1998 and even 1988! I’m still very active in the industry today and I can attest that, as the engineer and/or producer, you never want to hear something you toiled over for hours/days/ months/years to come onto a radio show or to be played in an iTunes playlist and sound “less than” the other music. That’s just unbearable— sonic quality be damned! Oops! Church mag… my bad…. Sonic quality be darned! It’s natural that you want your tune to come up and sound louder and more special and you want all of those other producers and engineers to think, “Dear Jesus! Please bless my enemy in audio production who is making my production sound less than!” So, as it turned out in 2008, some artists started to open up to producing music that contained dynamics. Many, when given the opportunity to compare their music with and without dynamic interest, learned that there was something to be said for dynamics after all. And amazingly, the transition was pretty immediate, with signs of change appearing late in the same year that Death Magnet came out. But, that wasn’t the end of it. Some artists still wanted their music loud, so there was a time period where a diverse playlist would keep you stabbing at your iPod or iPhone volume control. At the same time, the television industry was going through a very similar volumeinconsistency problem. There was a big difference between the television program level and the commercial advertisement level. Advertisers learned that if their ads were louder they had a better chance of keeping viewers in front of the TV during the commercial breaks, but if there was a dip in volume or intensity in anyway, their audience would be off to the bathroom or kitchen or... Even though TV and radio stations all used limiters on their final output to ensure that they didn’t exceed 100% saturation of their designated frequency band, as specified by the FCC, material that was already loud still sounded louder. 114 August 2020 Subscribe for Free...