Worldwide E-Sports Market Ravenue Forecast During 2017-2021 May 2017
Global E-Sports Market 2017-2021
The report, Global E-Sports Market 2017-2021, has been prepared based on an in-depth market analysis
with inputs from industry experts. This report covers the market landscape and its growth prospects
over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
The key players in the E-Sports Market are Activision Blizzard, Epic Games, Nintendo, Riot Games, Valve.
Other Prominent Vendors
Other Prominent Vendors in the market are EA Sports, Hi-Rez Studios, Microsoft Studios.
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The popularity of e-sports is increasing with the rising number of viewers. E-sports create an
environment where viewers can experience playing the game. E-sports on a large scale is considered to
be one of the most popular sports entertainment events in the world. On the global scenario, e-sports is
a rapidly growing market and is likely to grow at a CAGR of 32.28%.
In 2016, Dota 2 by Valve was the leading game in terms of revenue in the e-sports market. The Americas
are the leading region and will also be the fastest-growing region for e-sports during the forecast period
followed by APAC and EMEA. The US is the leading country for e-sports market.
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Global E-Sports Market report covers the present scenario and the growth prospects of the industry for
2017-2021. To calculate the market size, the report considers the revenue generated from tournaments
excluding online advertisements. The analysts forecast global E-Sports Market to grow at a CAGR of
32.28% during the period 2017-2021.
Market driver
Increasing penetration of mobile games.
Market challenge
High expense of gaming-specific peripherals.
Market trend
Growing adoption of e-sports in emerging countries.
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market-2017-2021.html
Table of Contents of the Report
PART 01: Executive summary
PART 02: Scope of the report