World of Warcraft Community Magazine Issue 13 | Page 51

World of Warcraft Community Magazine // 51 phases to feel almost exactly anywhere through. In some ways Bad: the same as the last. it reminds me of Heroic Ragnaros; • Fight can last too long, • Can just auto-pilot through the beginning of the fight. ARCHIMONDE I have to take a moment from you need to learn the mechanics especially in Phase 1 and 2. in Phase 4, but it can take eight • Can be hard to learn the later minutes to get there before you mechanics when they’re so can begin practicing it again. This different from everything else. means that if you want to get better • Fire seems to move oddly the regularly scheduled “The Good at the 40% and below mechanics when a pillar pops up in and The Bad” to disclose that, as of of the fight you’ll need to work your a larger patch of it. the time this is being written, I have way up to it every time; this may not killed Archimonde. We’ve had just sound like obvious whining, two 10% encounters, meaning I’ve but sometimes a longer fight isn’t the opinions of on slightly jaded, seen the fight, but this is something always better when you’re trying to somewhat tired Owl Man. I’ve I feel you should know before learn the feel of a new mechanic. really enjoyed raiding in Hellfire hearing my opinions on the fight. The Good: This is a fight that will I’m also not particularly a fan of Keep in mind that these are all Citadel and Warlords as a whole; if how the fire moves when a pillar there’s anything Blizzard deserves really test your limits as a raider. pops up in the earlier phases. a little credit for then it would be While each individual mechanic isn’t You’d expect it to all be pushed a continued A+ job at creating hard to understand they fit together away instantly, but it seems to just fun raiding environments. in such a way they all feel harder slowly glide away from the pillars because of it. It’ll test your team’s until it’s not on any other fire which than enthusiastic about each coordination, how well they follow can leads to moments where fight, it’s hard to portray a general directions, their understanding of it feels like the fire is following enjoyment when there’s nothing in the mechanics, and the positioning you as you try and run from it. particular that stands out to you. of both the group and individuals singled out by mechanics. The fight ramps up so suddenly While I may be slightly less I don’t hate doing High Council, Good: for example, there’s just nothing • Really demanding fight, will about it that stands out to me. at the end that you feel like you’re keep you on your toes. on a completely different boss and • Will test how well your If nothing else I hope I may you need to consistently execute raids handles mechanics have changed your view on some mechanics throughout the fight and positioning. of the fights, I know, that over the to ensure that your raids stays • Mechanics work very well course of writing this I’ve had my together to make them view of some fights changed just The Bad: The fight can take harder than they appear. by seeing them in a different light. somewhere around forever to get • Requires solid coordination. healthy for the later phases. By John M. Miller The GameOn Magazine