World of Warcraft Community Magazine Issue 13 | Page 51
World of Warcraft Community Magazine // 51
phases to feel almost exactly
anywhere through. In some ways
Bad:
the same as the last.
it reminds me of Heroic Ragnaros;
• Fight can last too long,
• Can just auto-pilot through the
beginning of the fight.
ARCHIMONDE
I have to take a moment from
you need to learn the mechanics
especially in Phase 1 and 2.
in Phase 4, but it can take eight
• Can be hard to learn the later
minutes to get there before you
mechanics when they’re so
can begin practicing it again. This
different from everything else.
means that if you want to get better
• Fire seems to move oddly
the regularly scheduled “The Good
at the 40% and below mechanics
when a pillar pops up in
and The Bad” to disclose that, as of
of the fight you’ll need to work your
a larger patch of it.
the time this is being written, I have
way up to it every time; this may
not killed Archimonde. We’ve had
just sound like obvious whining,
two 10% encounters, meaning I’ve
but sometimes a longer fight isn’t
the opinions of on slightly jaded,
seen the fight, but this is something
always better when you’re trying to
somewhat tired Owl Man. I’ve
I feel you should know before
learn the feel of a new mechanic.
really enjoyed raiding in Hellfire
hearing my opinions on the fight.
The Good: This is a fight that will
I’m also not particularly a fan of
Keep in mind that these are all
Citadel and Warlords as a whole; if
how the fire moves when a pillar
there’s anything Blizzard deserves
really test your limits as a raider.
pops up in the earlier phases.
a little credit for then it would be
While each individual mechanic isn’t
You’d expect it to all be pushed
a continued A+ job at creating
hard to understand they fit together
away instantly, but it seems to just
fun raiding environments.
in such a way they all feel harder
slowly glide away from the pillars
because of it. It’ll test your team’s
until it’s not on any other fire which
than enthusiastic about each
coordination, how well they follow
can leads to moments where
fight, it’s hard to portray a general
directions, their understanding of
it feels like the fire is following
enjoyment when there’s nothing in
the mechanics, and the positioning
you as you try and run from it.
particular that stands out to you.
of both the group and individuals
singled out by mechanics.
The fight ramps up so suddenly
While I may be slightly less
I don’t hate doing High Council,
Good:
for example, there’s just nothing
• Really demanding fight, will
about it that stands out to me.
at the end that you feel like you’re
keep you on your toes.
on a completely different boss and
• Will test how well your
If nothing else I hope I may
you need to consistently execute
raids handles mechanics
have changed your view on some
mechanics throughout the fight
and positioning.
of the fights, I know, that over the
to ensure that your raids stays
• Mechanics work very well
course of writing this I’ve had my
together to make them
view of some fights changed just
The Bad: The fight can take
harder than they appear.
by seeing them in a different light.
somewhere around forever to get
• Requires solid coordination.
healthy for the later phases.
By John M. Miller
The GameOn Magazine