World of Warcraft Community Magazine Issue 13 | Page 48

ARTICLE 48 // World of Warcraft Community Magazine spawn from abilities spawned from the boss and other players is an interesting idea that I’ve really enjoyed the application of. The fight, as a whole, just feels very different. The Bad: While I applaud how different the fight feels, there are a lot of mechanics that people need to be at least somewhat aware of. This is only a downside to someone in my position of teaching what may be a group of hyper-intelligent pigeons. That aside, my largest complaint is that death can be incredibly sudden for tanks during the Disarmed and Enraged phases, the burst comes on so suddenly it can really catch your healers off-guard. Good: • Lots of interesting ideas in a single fight. Feels very different. • Love the concept of “body blocking” abilities to protect important objects (the pillars). FEL LORD ZAKUUN The Good: We managed to and always come to “Well, there Bad: adds in this one again. Do I like • Requires a broader continue our break away from add how they’re used or how”, it can understanding of the management to focus on another get a little old. But, mechanics mechanics than some of the mechanic fight! Yay! I’ll admit I’m wise, I really enjoy the thought of other fights. Lazy raiders probably harping on about this “protecting” an object within the will never grasp it entirely. a little more than is necessary, room, literally blocking it from but when you sit and think about harm with our bodies. Protecting if you’re not watching the boss’ what you enjoyed about a fight what few crystals you allow to health. High risk of tank death. The GameOn Magazine • Death can come very suddenly