World of Warcraft Community Magazine Issue 13 | Page 48
ARTICLE
48 // World of Warcraft Community Magazine
spawn from abilities spawned
from the boss and other players is
an interesting idea that I’ve really
enjoyed the application of. The fight,
as a whole, just feels very different.
The Bad: While I applaud how
different the fight feels, there are a
lot of mechanics that people need to
be at least somewhat aware of. This
is only a downside to someone in my
position of teaching what may be a
group of hyper-intelligent pigeons.
That aside, my largest complaint is
that death can be incredibly sudden
for tanks during the Disarmed
and Enraged phases, the burst
comes on so suddenly it can really
catch your healers off-guard.
Good:
• Lots of interesting
ideas in a single fight.
Feels very different.
• Love the concept of “body
blocking” abilities to protect
important objects (the pillars).
FEL LORD ZAKUUN
The Good: We managed to
and always come to “Well, there
Bad:
adds in this one again. Do I like
• Requires a broader
continue our break away from add
how they’re used or how”, it can
understanding of the
management to focus on another
get a little old. But, mechanics
mechanics than some of the
mechanic fight! Yay! I’ll admit I’m
wise, I really enjoy the thought of
other fights. Lazy raiders
probably harping on about this
“protecting” an object within the
will never grasp it entirely.
a little more than is necessary,
room, literally blocking it from
but when you sit and think about
harm with our bodies. Protecting
if you’re not watching the boss’
what you enjoyed about a fight
what few crystals you allow to
health. High risk of tank death.
The GameOn Magazine
• Death can come very suddenly