World of Warcraft Community Magazine Issue 13 | Page 47
World of Warcraft Community Magazine // 47
TYRANT VELHARI
The Good: While this boss does
fight also doesn’t mind punishing
on dealing with the mechanics
you; if you stand in something
present only during their phases.
have adds, it’s primary focus is on
you’ll die and maybe even take
doing the mechanics properly and
out some other people with you,
Good:
having smooth transitions between
so positioning and understanding
• A very solid mechanic
phases. This alone makes this a
what’s happening is important.
more enjoyable fight in retrospect.
The Bad: As another throwback
based fight.
• Clear indication of
As I mentioned in the Kormrok
to Kormrok, this boss is absolutely
progress via phases.
section, I really enjoy phases for
swamped with trash. It’s
• Not a dedicated add fight.
fights; they allow you to focus on
everywhere: in the hallways, in
• Punishes poor play and
what needs improving and gives
the boss room, in your hair. They
poor understanding
you a clear concept of progression.
even resurrect some of the trash
of the mechanics.
While managing a mechanic is
so you can do it again! It’s actually
Bad:
important, I’d rather handle it very
kind of maddening. One small
• More trash in one sitting
well before shifting on to something
additional note is that this fight,
new to handle, not just continue
more than almost any other, can be
handling it until the fight ends. This
trivialized by gear since it’s based
than should be allowed.
• Trivialized by gear.
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