World of Warcraft Community Magazine Issue 13 | Page 47

World of Warcraft Community Magazine // 47 TYRANT VELHARI The Good: While this boss does fight also doesn’t mind punishing on dealing with the mechanics you; if you stand in something present only during their phases. have adds, it’s primary focus is on you’ll die and maybe even take doing the mechanics properly and out some other people with you, Good: having smooth transitions between so positioning and understanding • A very solid mechanic phases. This alone makes this a what’s happening is important. more enjoyable fight in retrospect. The Bad: As another throwback based fight. • Clear indication of As I mentioned in the Kormrok to Kormrok, this boss is absolutely progress via phases. section, I really enjoy phases for swamped with trash. It’s • Not a dedicated add fight. fights; they allow you to focus on everywhere: in the hallways, in • Punishes poor play and what needs improving and gives the boss room, in your hair. They poor understanding you a clear concept of progression. even resurrect some of the trash of the mechanics. While managing a mechanic is so you can do it again! It’s actually Bad: important, I’d rather handle it very kind of maddening. One small • More trash in one sitting well before shifting on to something additional note is that this fight, new to handle, not just continue more than almost any other, can be handling it until the fight ends. This trivialized by gear since it’s based than should be allowed. • Trivialized by gear. The GameOn Magazine