World of Warcraft Community Magazine Issue 13 | Page 44

ARTICLE 44 // World of Warcraft Community Magazine damage, or healing, to the adds is rewarding and allows individual players to make large contributions to making the fight smoother. The Bad: As I mentioned above, I felt this fight could have been more interesting than what we got if I wasn’t so sure the player base would have a fit over seeing Garrosh again. One of the best connections I felt could have been made would have been Gul’dan’s creation of the Death Knights; fusing the souls of powerful Warlocks with the bodies of fallen knights into bringers of death and destruction with Teron’gor being one of the first. We have a powerful Warlock and the body of an indisputably powerful Warrior, as shown by Gul’dan having retrieved Gorehowl… sure, it’s a little wistful, but I just can’t help but think of what this fight could have been. Good: GOREFIEND form of Death Knight with Teron’gor • Interesting seeing a new The Good: If you love the color at the helm, I can see why Blizzard blue then you may end up with a new would have been hesitant to do so. • Interesting take on “dying’ favorite boss! Gorefiend has always Gorefiend voice is ominous, but not during the boss fight as been an interesting character, so it’s grating, and the concept of “dying” a means to an end. really interesting to see a different during a boss fight to do battle as • Helps individual players feel take on what his hunger for power a spirit, against spirits, is actually their contribution to the raid. would turn him into. While I was really fun. Being transported into Bad: hoping we may have seen a former the stomach of the beast and • Could have been so, Warchief returned, in body, as some helping your raid by doing as much The GameOn Magazine take on Teron’gor’s story. so much more.