World of Warcraft Community Magazine Issue 13 | Page 44
ARTICLE
44 // World of Warcraft Community Magazine
damage, or healing, to the adds
is rewarding and allows individual
players to make large contributions
to making the fight smoother.
The Bad: As I mentioned above,
I felt this fight could have been
more interesting than what we got
if I wasn’t so sure the player base
would have a fit over seeing Garrosh
again. One of the best connections
I felt could have been made would
have been Gul’dan’s creation of the
Death Knights; fusing the souls of
powerful Warlocks with the bodies
of fallen knights into bringers of
death and destruction with Teron’gor
being one of the first. We have a
powerful Warlock and the body of
an indisputably powerful Warrior, as
shown by Gul’dan having retrieved
Gorehowl… sure, it’s a little wistful,
but I just can’t help but think of
what this fight could have been.
Good:
GOREFIEND
form of Death Knight with Teron’gor
• Interesting seeing a new
The Good: If you love the color
at the helm, I can see why Blizzard
blue then you may end up with a new
would have been hesitant to do so.
• Interesting take on “dying’
favorite boss! Gorefiend has always
Gorefiend voice is ominous, but not
during the boss fight as
been an interesting character, so it’s
grating, and the concept of “dying”
a means to an end.
really interesting to see a different
during a boss fight to do battle as
• Helps individual players feel
take on what his hunger for power
a spirit, against spirits, is actually
their contribution to the raid.
would turn him into. While I was
really fun. Being transported into
Bad:
hoping we may have seen a former
the stomach of the beast and
• Could have been so,
Warchief returned, in body, as some
helping your raid by doing as much
The GameOn Magazine
take on Teron’gor’s story.
so much more.