World of Warcraft Community Magazine Issue 13 | Page 41

World of Warcraft Community Magazine // 41 Druid and padding your numbers when cleaving the Grasping Hands. The Bad: The fight doesn’t feel very dedicated to punishing you for messing up. Sure, you may die from running into too many runes without being healed, but other than that it can be very hard to die. While the orange and green (Empowered Runes and Grasp) pools have an element of “you can wipe if you mess this up”, the slimes from the purple pool are hardly threatening and the fight may as well just end when you reach it with the red and green out of the way. Also, there’s what feels like more trash heading to this boss then there is in the rest of the dungeons. It just seems to go on forever. Good: • Solid Three-phase fight with natural progression. • Great for punishing mouthy DPS when you’re the raid leader. • Great for padding the numbers KORMROK need to really nail for as smooth of a when you’re a Balance Druid. The Good: As cliché as they transition as possible (I’m looking at Bad: might be, I really am a sucker for you rather scornfully, Archimonde). • The fight doesn’t really punish three phase fights. Sure there’s As a raid leader, I enjoy punishing something to be said about juggling people by making them chase the mechanics around like a particularly runes around, so this fight can be a as well not exist for how gifted octopus, but I just love having great stress reliever. There’s also no threatening it is. set chunks of mechanics that you small satisfaction in being a Balance handling mechanics poorly. • The purple pool might • Lots of trash. The GameOn Magazine