World of Warcraft Community Magazine Issue 13 | Page 41
World of Warcraft Community Magazine // 41
Druid and padding your numbers
when cleaving the Grasping Hands.
The Bad: The fight doesn’t feel
very dedicated to punishing you
for messing up. Sure, you may die
from running into too many runes
without being healed, but other than
that it can be very hard to die. While
the orange and green (Empowered
Runes and Grasp) pools have an
element of “you can wipe if you mess
this up”, the slimes from the purple
pool are hardly threatening and the
fight may as well just end when you
reach it with the red and green out of
the way. Also, there’s what feels like
more trash heading to this boss then
there is in the rest of the dungeons.
It just seems to go on forever.
Good:
• Solid Three-phase fight
with natural progression.
• Great for punishing
mouthy DPS when
you’re the raid leader.
• Great for padding the numbers
KORMROK
need to really nail for as smooth of a
when you’re a Balance Druid.
The Good: As cliché as they
transition as possible (I’m looking at
Bad:
might be, I really am a sucker for
you rather scornfully, Archimonde).
• The fight doesn’t really punish
three phase fights. Sure there’s
As a raid leader, I enjoy punishing
something to be said about juggling
people by making them chase the
mechanics around like a particularly
runes around, so this fight can be a
as well not exist for how
gifted octopus, but I just love having
great stress reliever. There’s also no
threatening it is.
set chunks of mechanics that you
small satisfaction in being a Balance
handling mechanics poorly.
• The purple pool might
• Lots of trash.
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