World of Warcraft Community Magazine Issue 13 | Page 40
ARTICLE
40 // World of Warcraft Community Magazine
IRON REAVER
away from what matters, but the
you will be hit. This may just be a
hitboxes can sometimes feel a little
caster’s complaints, but I do enjoy
amazing. Something about the
off. I know you should have a level
being able to know, with certainty,
sleek design, moving parts, fire,
of respect for important “don’t
how little I can move. Also, the fire
posing, and animations really sets
get hit by this” abilities, but I’ve
bouncing feels weird during Pound,
this boss above the rest for me. It’s
always lived life a lit tle on the edge
but what are you going to do.
certainly one of the most visually
and I’ve never felt more punished
interesting fights from a non-raiding
than with this fight. Barrage has
Good:
perspective. Of course this is only
a deceptively large cone near the
• Boss model is fantastic.
slightly inspired by my adoration
farther end and it can be tricky to
• Fight is visually appealing.
for the Metroid games, but let’s just
get a feel for where exactly you can
• Well-paced with enough to do
assume I like it anyway. The fight
stand, you’ll be better off taking a
is very well paced, never leaving
longer walk. In this same vein of
• Looks like Samus.
you feeling like it’s been going too
thought, Blitz’s hitbox almost feels
Bad:
long unless your damage is too low
blatantly wrong; you can see where
• Hitboxes feel strange; you
and you always have something to
the boss is going, know the angle,
do without being overwhelmed.
and know the how big the boss it,
The Bad: I’m not sure if I’m
but when Blitz goes off and you’re
during Pound can be
just becoming easier to distract
within spitting distance of the boss,
surprising, in a bad way.
The Good: This boss just looks
The GameOn Magazine
without feeling overwhelmed.
can never be too safe.
• The fire movement