World of Warcraft Community Magazine Issue 13 | Page 40

ARTICLE 40 // World of Warcraft Community Magazine IRON REAVER away from what matters, but the you will be hit. This may just be a hitboxes can sometimes feel a little caster’s complaints, but I do enjoy amazing. Something about the off. I know you should have a level being able to know, with certainty, sleek design, moving parts, fire, of respect for important “don’t how little I can move. Also, the fire posing, and animations really sets get hit by this” abilities, but I’ve bouncing feels weird during Pound, this boss above the rest for me. It’s always lived life a lit tle on the edge but what are you going to do. certainly one of the most visually and I’ve never felt more punished interesting fights from a non-raiding than with this fight. Barrage has Good: perspective. Of course this is only a deceptively large cone near the • Boss model is fantastic. slightly inspired by my adoration farther end and it can be tricky to • Fight is visually appealing. for the Metroid games, but let’s just get a feel for where exactly you can • Well-paced with enough to do assume I like it anyway. The fight stand, you’ll be better off taking a is very well paced, never leaving longer walk. In this same vein of • Looks like Samus. you feeling like it’s been going too thought, Blitz’s hitbox almost feels Bad: long unless your damage is too low blatantly wrong; you can see where • Hitboxes feel strange; you and you always have something to the boss is going, know the angle, do without being overwhelmed. and know the how big the boss it, The Bad: I’m not sure if I’m but when Blitz goes off and you’re during Pound can be just becoming easier to distract within spitting distance of the boss, surprising, in a bad way. The Good: This boss just looks The GameOn Magazine without feeling overwhelmed. can never be too safe. • The fire movement