World of Warcraft Community Magazine Issue 13 | Page 35

World of Warcraft Community Magazine // 35 don’t know, when you draw the last card of your deck, the next turn, you take 1 damage instead of drawing, 2 the next turn, 3 the next, etc. (Geometric series, man, gotta love ‘em!). Fatigue Druid uses cards like Naturalize, Coldlight Oracle, and Grove Tender to fill up your opponent’s hand, ideally faster than they can play those cards. Furthermore, any time they would hold eleven cards in their hand, that one over ten gets burned -- a free removal spell for you! Then, through healing and board clears in the form of Healing Touch and Poison Seeds, they stall out the game, to the point where their opponent will literally not have any cards. Playing Fatigue Druid decks is about countering your opponents’ threats so that the mechanics of the game will deal them all the damage they need. The deck has no high-attack minions, because it inspired fear in the hearts of players themselves would die. The win, then, doesn’t need them. It has a clear both old and new. This is the comes from dealing lots of damage goal, and does not include cards absolute opposite of Fatigue Druid: fast. You won’t see a late game that do not contribute to its main it overloads on low-cost minions strategy in the form of Sylvanas goal. Its WinCon is dealing fatigue to play more threats in the early Windrunner or Dr. even any of the damage, and every card contributes game than opponents can respond Giants because they don’t help this in part to reaching that goal. to. The catch is that it can easily deck do what it wants to. Instead, run out of gas: Hunter aggro decks HunterTaker proves itself as a commonly say that they aim to kill particularly explosive demonstration their opponent the turn before they of the idea of a WinCon because Undertaker Hunter (Huntertaker) is a deck that has, in the past, The GameOn Magazine