World of Warcraft Community Magazine Issue 13 | Page 35
World of Warcraft Community Magazine // 35
don’t know, when you draw the
last card of your deck, the next
turn, you take 1 damage instead
of drawing, 2 the next turn, 3 the
next, etc. (Geometric series, man,
gotta love ‘em!). Fatigue Druid uses
cards like Naturalize, Coldlight
Oracle, and Grove Tender to fill up
your opponent’s hand, ideally faster
than they can play those cards.
Furthermore, any time they would
hold eleven cards in their hand, that
one over ten gets burned -- a free
removal spell for you! Then, through
healing and board clears in the
form of Healing Touch and Poison
Seeds, they stall out the game, to
the point where their opponent
will literally not have any cards.
Playing Fatigue Druid decks is
about countering your opponents’
threats so that the mechanics of
the game will deal them all the
damage they need. The deck has
no high-attack minions, because it
inspired fear in the hearts of players
themselves would die. The win, then,
doesn’t need them. It has a clear
both old and new. This is the
comes from dealing lots of damage
goal, and does not include cards
absolute opposite of Fatigue Druid:
fast. You won’t see a late game
that do not contribute to its main
it overloads on low-cost minions
strategy in the form of Sylvanas
goal. Its WinCon is dealing fatigue
to play more threats in the early
Windrunner or Dr. even any of the
damage, and every card contributes
game than opponents can respond
Giants because they don’t help this
in part to reaching that goal.
to. The catch is that it can easily
deck do what it wants to. Instead,
run out of gas: Hunter aggro decks
HunterTaker proves itself as a
commonly say that they aim to kill
particularly explosive demonstration
their opponent the turn before they
of the idea of a WinCon because
Undertaker Hunter (Huntertaker)
is a deck that has, in the past,
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