World of Warcraft Community Magazine Issue 12 | Page 65
World of Warcraft Community Magazine // 65
40% health. Here players will need
effect to avoid a raid wipe. The two
a priority as no more of those will
to make sure Flames of Argus is
Chaos targets need to move out of
spawn. A 6 yard range from players
continually interrupted. Felborne
the raid group so that the line of
should be maintained to reduce
Overfiends, Hellfire Deathcallers
fire doesn’t hit anyone else. At 40%
damage. A two group rotation (tank,
and Dreadstalkers will need to be
health, Archimonde enters phase
healer, 2-4 dps *varies with size of
dps’d down. Shackled Torments
3, at which point clearing the room
group) will need be set up for the
need to broken in a staggered
of all adds from phase 2 should be
Twisting Nether. While in the Nether,
groups will need to burn down the
Void Stars and then work on the
Netherwalkers and clear the zone
within one minute. Sending in DPS
with high single target damage is
important. Rain of Chaos must be
moved out of,