World of Warcraft Community Magazine Issue 12 | Page 65

World of Warcraft Community Magazine // 65 40% health. Here players will need effect to avoid a raid wipe. The two a priority as no more of those will to make sure Flames of Argus is Chaos targets need to move out of spawn. A 6 yard range from players continually interrupted. Felborne the raid group so that the line of should be maintained to reduce Overfiends, Hellfire Deathcallers fire doesn’t hit anyone else. At 40% damage. A two group rotation (tank, and Dreadstalkers will need to be health, Archimonde enters phase healer, 2-4 dps *varies with size of dps’d down. Shackled Torments 3, at which point clearing the room group) will need be set up for the need to broken in a staggered of all adds from phase 2 should be Twisting Nether. While in the Nether, groups will need to burn down the Void Stars and then work on the Netherwalkers and clear the zone within one minute. Sending in DPS with high single target damage is important. Rain of Chaos must be moved out of,