World of Warcraft Community Magazine Issue 12 | Page 54
ARTICLE
54 // World of Warcraft Community Magazine
SHADOW-LORD ISKAR
same side of the room, for people
be passed around to these players
DPS Benchmarks
with Chakrams to run to. These
to get rid of the ability. During the
Normal - 35k, 37k
pillars should create a trianglish-
fight Iskar will summon groups
Heroic - 39k, 44k
oval shape from the boss to one
of adds that need to be tanked
pillar (melee run spot) to the next
and killed, 70%, 45% and 20%
HPS Benchmarks
(range/heal run spot) and back to
health. A healer, a tank and DPS
Normal - 29k, 33k
the boss. Players with Fel Beam
with good interrupts should be
Heroic - 37k, 40k
should immediately run away from
rotating the Eye of Anzu throughout
the group. Phantasmal Wounds
the encounter to combat the Fel
Normal/Heroic Strategy Guide
causes players to be affected by a
Bomb (Dispellable ability) and Fel
This fight should be called Hot
bleed effect that can removed by
Conduit (Interruptible ability) and to
Potato meets Duck, Duck, Goose.
healing the player to full health or
combat the stacking damage debuff
Range and healers should stack
by tossing them the Eye of Anzu.
that a players gets while holding
together in center area, while tanks
Phantasmal Winds causes players
the Eye. Lust/TW/Hero should be
and melee are closer to the edge,
to be affected by a push back, that
used at 20% when adds appear.
but not close enough they will fall
will eventually take them off the
off. Place two raid pillars on the
platform, the Eye of Anzu should
The GameOn Magazine