World of Warcraft Community Magazine Issue 12 | Page 54

ARTICLE 54 // World of Warcraft Community Magazine SHADOW-LORD ISKAR same side of the room, for people be passed around to these players DPS Benchmarks with Chakrams to run to. These to get rid of the ability. During the Normal - 35k, 37k pillars should create a trianglish- fight Iskar will summon groups Heroic - 39k, 44k oval shape from the boss to one of adds that need to be tanked pillar (melee run spot) to the next and killed, 70%, 45% and 20% HPS Benchmarks (range/heal run spot) and back to health. A healer, a tank and DPS Normal - 29k, 33k the boss. Players with Fel Beam with good interrupts should be Heroic - 37k, 40k should immediately run away from rotating the Eye of Anzu throughout the group. Phantasmal Wounds the encounter to combat the Fel Normal/Heroic Strategy Guide causes players to be affected by a Bomb (Dispellable ability) and Fel This fight should be called Hot bleed effect that can removed by Conduit (Interruptible ability) and to Potato meets Duck, Duck, Goose. healing the player to full health or combat the stacking damage debuff Range and healers should stack by tossing them the Eye of Anzu. that a players gets while holding together in center area, while tanks Phantasmal Winds causes players the Eye. Lust/TW/Hero should be and melee are closer to the edge, to be affected by a push back, that used at 20% when adds appear. but not close enough they will fall will eventually take them off the off. Place two raid pillars on the platform, the Eye of Anzu should The GameOn Magazine