World of Warcraft Community Magazine Issue 11 | Page 58

ARTICLE 58 // World of Warcraft Community Magazine out there, and will work to find The problem extends to an idea care about the game in different that one. Practicality and efficiency I feel permeates the community: amounts and more between people are the names of zir games. that the game does not ‘begin’ who find different aspects of the until max level. No one enjoys game enjoyable. Certainly there effortless grinding, but to ignore are those who most enjoy WoW I think one of these profiles the large facet of the game that is for its lore and the opportunity dominates the WoW metagame. leveling feels disingenuous. This to inhabit a new character’s That being Spike. Personally, I align issue is strongly correlated with body for a spell; they deserve myself as a Jenny-Timmy, so it the ever-present conflict between as much opportunity to do so. can be disheartening to hear how the ‘hardcore’ players and the certain encounters can be ‘solved,’ ‘casuals;’ the former having had The point I am trying to make is more or less, with exact placements multiple 100’s since January, the that there is a section of players who and phases mapped out by mods. latter begging for nerfs as soon as advocate loudly for Blizzard to create This is, admittedly, partly due to raids debut -- or so it might seem. content tailored to their preferred Earlier, I had mentioned that play style, and that the game needs the nature of the beast: WoW is a much more mechanical game than In reality, I argue that the MTG; each encounter is essentially distinction between ‘hardcore’ and a series of inputs and outputs. to be built to suit the desires of a much more diverse population. ‘casual’ is less between people who Think about what type of player you are -- Jenny, Timmy or Spike -and think about upcoming changes to the game that might lead you to consider next patch’s notes in a different light. Yes, a given nerf or buff might seem perplexing, unnecessary, or even regressive to you -- but how might it affect the play experience for someone else? World of Warcraft and Magic: The Gathering are intensely different games, yet their players are not all that different. People go to games for individual reasons, whether it be to prove that they are the best The GameOn Magazine