World of Warcraft Community Magazine Issue 11 | Page 58
ARTICLE
58 // World of Warcraft Community Magazine
out there, and will work to find
The problem extends to an idea
care about the game in different
that one. Practicality and efficiency
I feel permeates the community:
amounts and more between people
are the names of zir games.
that the game does not ‘begin’
who find different aspects of the
until max level. No one enjoys
game enjoyable. Certainly there
effortless grinding, but to ignore
are those who most enjoy WoW
I think one of these profiles
the large facet of the game that is
for its lore and the opportunity
dominates the WoW metagame.
leveling feels disingenuous. This
to inhabit a new character’s
That being Spike. Personally, I align
issue is strongly correlated with
body for a spell; they deserve
myself as a Jenny-Timmy, so it
the ever-present conflict between
as much opportunity to do so.
can be disheartening to hear how
the ‘hardcore’ players and the
certain encounters can be ‘solved,’
‘casuals;’ the former having had
The point I am trying to make is
more or less, with exact placements
multiple 100’s since January, the
that there is a section of players who
and phases mapped out by mods.
latter begging for nerfs as soon as
advocate loudly for Blizzard to create
This is, admittedly, partly due to
raids debut -- or so it might seem.
content tailored to their preferred
Earlier, I had mentioned that
play style, and that the game needs
the nature of the beast: WoW is a
much more mechanical game than
In reality, I argue that the
MTG; each encounter is essentially
distinction between ‘hardcore’ and
a series of inputs and outputs.
to be built to suit the desires of a
much more diverse population.
‘casual’ is less between people who
Think about what type of player
you are -- Jenny, Timmy or Spike -and think about upcoming changes
to the game that might lead you
to consider next patch’s notes in
a different light. Yes, a given nerf
or buff might seem perplexing,
unnecessary, or even regressive to
you -- but how might it affect the
play experience for someone else?
World of Warcraft and Magic: The
Gathering are intensely different
games, yet their players are not all
that different. People go to games
for individual reasons, whether it
be to prove that they are the best
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