World of Warcraft Community Magazine Issue 10 | Page 37

World of Warcraft Community Magazine // 37 attract viewers for the latter. When starting a channel, you have to make it something that people will want to see, and Elvine saw that those bases were already covered. The challenge for a growing channel, Elvine says frankly, is to build a community. Getting viewers is one thing. But growing to the point where people stay and chat after you’ve gone offline? That’s very difficult, he adds, and proceeds to reference a handful of channels that have been able to do so. He ascribes part of the difficulty to needing to branch out from one game to others -- fans of your work in WoW might not be so interested if you start playing Destiny, Minecraft, or Counterstrike: Global Offensive. He’s also aware that being an educational channel -- or at least, not an entertainment channel -does work against him, if only in the sense that most of his viewers media in advertising a channel, his words. He chose gold-making are one-time only. Someone might he is aware that a good portion because it was a way for him be interested in making gold and of his viewers at the beginning to stand out from the crowd. I doing it quickly, so they find his came over from the WoW Factor. mentioned in my article last month channel -- great! -- and they learn that there are two main camps what they need to, go back to the Everybody can stream, he tells me, of WoW streamers: PvE and PvP. game, find success -- even better! and it’s true. If you have a decent Well, Elvine says, the former isn’t -- and then stay there, with no real computer and a decent upload consistent because of lockout, need to return. Every so often, he speed, you could be a streamer: and only Rank 1 Arena Gladiators says, somebody will come back and The GameOn Magazine