World of Warcraft Community Magazine Issue 1 | Page 63
World of Warcraft Community Magazine // 63
WHY WOW? ARE THERE
less frequent. Wow has over a
table from one another. With that
OTHER GAMES YOU’VE FANCIED
twenty year history in lore, and
setting, the show does become more
CREATING PODCASTS FOR?
lends itself to discussion much
personal for the listening audience.
Rewt: I don’t really have time
for more than two or so games in my
more easily than any other game.
The general format for
Freckleface: It’s conversational,
but we always have a main
life. When we started Hearthcast,
Hearthcast is very much a “talking
message to it, which is what
WoW was the only game I was
heads” conversational style.
I believe sets us apart.
playing. When we’ve branched
Was this a deliberate choice?
out and tried other games, like
Making the audience feel like
the show is Hearthcast AoE which
SW:TOR, we’ve talked about it
they are just listening to two
can get a little crazy. Whose idea
on the show and how that game
friends talking over coffee?
was it for a quiz where “eh, near
One of your regular spots in
enough” was a qualifier for the
relates to WoW and what WoW
Rewt: It was a natural
can learn from those games -
progression for us. After doing a
like AOE looting from SW:TOR.
weekly show for five years with
Rewt: Giving full credit where
Freckleface: We definitely
hardly any interruptions, we’ve
credit is due, Hearthcast AOE was
don’t have time for a second
grown to work off each other very
inspired directly from a radio game
weekly show, if we did do another
well. We do record the show in
show called “Closest to the Pin”,
podcast it would have to be much
a studio, sitting directly across a
which can be heard on the Philips
answers? It’s pretty inspired.
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