World of Warcraft Community Magazine Issue 1 | Page 41

World of Warcraft Community Magazine // 41 your relevant faction in capturing 4. Alliance Flag Room this important strip of the world. 5. ‘Tunnel’ exit points Players can enter Warsong 6. ‘Ramp’ exit points Gulch from level 10 and the levels 7. Midfield ‘zerg zone’ are in brackets of 5 levels from BASIC TACTICS there up to level 89, with a separate The simplest and most basic bracket for level 90s. This is to of tactics for a successful WSG is to ensure that higher level players have 5 players tasked with capturing are never too powerful against the opposing flag, while the other lower level players, in general. That 5 hold your flag room and prevent said, it is always advantageous your own flag from being captured. to enter any Battleground at the Each smaller team would contain up similarly but mostly contain upper level of a bracket (level 14, at least one healer and preferably DPS with high damage and crowd 19, 24 etc.) to gain an advantage, and the capture team should have control abilities. The capture team especially at the lower levels. a player who can either take a lot would focus on getting the flag and of damage (Paladin, Warrior, Death supporting the flag carrier all the 1. Horde Graveyard Knight, Druid) or can escape snares way to your flag room, dealing with 2. Horde Flag Room and immobilisation easily (Druid). would be assassins as and when 3. Alliance Graveyard Your flag room team would be made required. The flag room team would MAP KEY The GameOn Magazine