World of Warcraft Community Magazine Issue 1 | Page 41
World of Warcraft Community Magazine // 41
your relevant faction in capturing
4. Alliance Flag Room
this important strip of the world.
5. ‘Tunnel’ exit points
Players can enter Warsong
6. ‘Ramp’ exit points
Gulch from level 10 and the levels
7. Midfield ‘zerg zone’
are in brackets of 5 levels from
BASIC TACTICS
there up to level 89, with a separate
The simplest and most basic
bracket for level 90s. This is to
of tactics for a successful WSG is to
ensure that higher level players
have 5 players tasked with capturing
are never too powerful against
the opposing flag, while the other
lower level players, in general. That
5 hold your flag room and prevent
said, it is always advantageous
your own flag from being captured.
to enter any Battleground at the
Each smaller team would contain
up similarly but mostly contain
upper level of a bracket (level 14,
at least one healer and preferably
DPS with high damage and crowd
19, 24 etc.) to gain an advantage,
and the capture team should have
control abilities. The capture team
especially at the lower levels.
a player who can either take a lot
would focus on getting the flag and
of damage (Paladin, Warrior, Death
supporting the flag carrier all the
1. Horde Graveyard
Knight, Druid) or can escape snares
way to your flag room, dealing with
2. Horde Flag Room
and immobilisation easily (Druid).
would be assassins as and when
3. Alliance Graveyard
Your flag room team would be made
required. The flag room team would
MAP KEY
The GameOn Magazine