World Industries Board Games Market 2025 Industry Analysis Report
According to the global Board Games Market report published by Value Market Research, the market is
expected to touch USD 16.3 BN by 2025, with a CAGR of 20% growing from valued USD 4.6 BN (by
revenue) in 2018. This is a tailored made research service providing informative data and various critical
aspects of the market such as market outlook, market share, growth, and trends. Further, the report
also offers evidence-based information that helps to transform clients business and achieve their
business goals. Moreover, the report also highlights the key strategy of top players. Additionally, this
report covers a wide spectrum of services such as the latest technology trend, market opportunity
analysis, and competitive landscape.
The report also covers detailed competitive landscape including company profiles of key players
operating in the global market. The key players in the board games market include Asmode Editions,
Buffalo Games, CMON, Games Workshop, IELLO Games, Mattel, The Grey Fox Games, The Haywire, The
Walt Disney Co and WizKids among others. An in-depth view of the competitive outlook includes future
capacities, key mergers & acquisitions, financial overview, partnerships, collaborations, new product
launches, new product developments and other developments with information in terms of H.Q.
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Market Dynamics
Rising popularity of board games owing to increasing number of games café and bars across the globe is
driving the market growth. Increasing count of teenagers, juvenile and adults interested towards
strategy-oriented games is again fueling the market growth. In addition to this, growing trends of
kindergarten activities and implementation of such activities in various education institution across the
global are likely to increase the demand of the product. However, ongoing trend of online games is
expected to hamper the market demand.
This detailed market study is centered on the data obtained from multiple sources and is analyzed using
numerous tools including porter’s five forces analysis, market attractiveness analysis and value chain
analysis. These tools are employed to gain insights of the potential value of the market facilitating the
business strategists with the latest growth opportunities. Additionally, these tools also provide a
detailed analysis of each application/product segment in the global market of board games.
Browse Global Board Games Market Research Report with detailed TOC at
https://www.valuemarketresearch.com/report/board-games-market
Market Segmentation
The broad board games market has been sub-grouped into product type, theme type and distribution
channel. The report studies these subsets with respect to the geographical segmentation. The strategists
can gain a detailed insight and devise appropriate strategies to target specific market. This detail will
lead to a focused approach leading to identification of better opportunities.
By Product Type
Tabletop Games
Card & Dice Games
Collectible Card Games