Wildstar Community Magazine Issue 1 | Page 17

boss puts you straight out of your you create your character. You’ve got comfort zone. For some, this will a choice of four: Soldier, Explorer, put them off dungeons but for Scientist or Settler. Each dictates the most part, I believe it will only how you like to play an MMO and push players harder and they’ll helps you to play in that manner. consequently have a lot more fun. 6: TEAM FIGHTS Everyone knows that that vast majority of MMORPGs are kill and fetch quests. These can get quite repetitive over time and the Paths This point isn’t really a huge one, help to break them up. If you’re the but it’s worth noting nevertheless. sort of person that really enjoys the In many MMOs, if you attack a mob, killing quests, choose the Soldier. it’s yours. You will get the reward If you prefer to get in with the lore and the XP. In WildStar, if you hit and immerse yourself, choose a mob and then somebody comes the Scientist. If you’re more like to help, you both get the same me and like to have a little bit of a rewards. This promotes a much roam every now and then, choose more helpful environment for the the Explorer and if you prefer players to venture in because, to help out strangers on your instead of racing around trying to adventure, choose the Settler. it, you can’t use your heals! This beat all the other users to the mobs, makes for a much more intense, you’re all helping each other out. I’ve enjoyable, engaging, frustrating, had some of my most epic fights in new element into the game and and rewarding experience. the open world when three or four breaks up the potent