effectiveness. Getting the right
balance of your characters DPS
and either tank or healing makes
all the difference, especially in PvE.
Though there’s always the choice
of playing DPS, Tank or Healer (the
holy trinity of RPG’s) outright, it’s
nice to see the option of hybrids.
Hybrid classes can be extremely
effective for levelling but expensive
to reset at endgame if you want to
switch back to a pure DPS action
set and pure Healer or Tank one.
Immersive games require
you care enough about to want
the game’s universe. Both the
a few criteria to be successful.
to help or disrupt; explosions of
Dominion and Exile have so much
The developers need to know
loot that burst with lootsplosioney
lore that I can’t even begin to
their audience well by littering
goodness; enough pop-culture
throw spoilers at you and it’s worth
the landscape with beautifully
references that appeal to different
getting in there and reading it,
memorable features; NPC’s that
age-groups; and lore that justifies
whether on your first or last toon.
Levelling, like in any MMORPG,
can feel like a bit of a grind
and Carbine’s answer to this is
Paths. Within each of the classes
(Spellslinger, Medic, Warrior, Esper,
Engineer and Stalker) there is the
choice of one of four paths: Explorer,
if you enjoy jumping puzzles and
getting 100% map completion,
this is for you; Settler, for those
that like to help out and enjoy
doing good things for the NPC’s
of Nexus (the new planet that the
WildStar Community Magazine
The GameOn Magazine // 11