Learning Engaging tools methods and such technology as peer enable education students , to teamwork develop , effective problem-solving self-directed , reverse learning teaching skills , . They concept are maps able , to gamification identify what , staging they need , role toplaying , learn and storytelling , find and use makes online students resources more , apply interested the information growing their on the knowledge problem base at hand . .
Learning Digital learning tools and provides technology better enable context students , a to greater develop sense effective of perspective self-directed , and learning more skills . They engaging are activities able to identify than traditional what they education need to learn methods , find . This and allows use online students resources to better , apply connect the information with the learning on the material problem . at hand .