West Virginia Executive Summer 2019 | Page 40

[ technology ] Playing t Win CATHY BONNSTETTER Esports Unite Athletes and Entrepreneurs The city of Buckhannon is poised to pop in a 21st century kind of way, thanks to a town-and-gown collaboration between West Virginia Wesleyan College (WVWC) and JesterLine Gaming Technologies that gives the city a double shot at making its mark on the technology map—and it all starts downtown. A New Kind of Athlete WVWC recently added to its varsity sports lineup with esports, the sport of playing video games. The first higher education institution in the state to embrace this new kind of sport and athlete, WVWC is now recruiting competitive players with the help of scholarships. Kevin Wu, the school’s esports coach, recently signed on eight esports athletes to compete during the 2019-2020 school year. A graduate of Truman State University, Wu is pleased with his recruiting success and the caliber of his athletes, who were chosen for their overall championship gamer qualities. 38 WEST VIRGINIA EXECUTIVE “A lot of the skills we were looking at are not necessarily hard skills,” says Wu. “The games change rapidly, and different games become competitive. Adaptability was the main thing.” Because WVWC is a Division II school, it does not offer full athletic scholarships. However, esports competitors are being given the same options as athletes from traditional sports, which can be as much as $3,000 per year. While esports is co-ed, this year all the athletes are male. Wu plans to work toward gender inclusivity for the program in the years to come. “It’s unavoidable that the demographics are heavily skewed, but this isn’t necessarily indicative of any gender disparity,” he says. “It’s just a result of the demographics for the interest group.” Esports are played similarly to track and field events—the athletes can play the same team game or individual games at any given time. Because of the nature of the competition, esports easily fits into a college’s sports repertoire and budget.