• Poor bomb loads on medium bombers; dive bombers
are disappointing except maybe the B7A2 Ryusei
• Fairly average late Tier IV fighter up with
no strong points (Update 1.49)
• Relatively poor end-game jet lineup
tree that is more geared towards dive bombers and
torpedo bombers, while the Army gets a bomber
tree with more medium and heavy bombers;
some of the bigger Navy bombers, like the H6K
and the G4M, are under the same tree as well.
with very few fighters
• Poor heavy fighter lineup
As with previous suggested lineups, they will be
• Earlier cannons and HMG are quite horrible with
presented according to a 5-plane format, mostly with
low muzzle velocities; engagement distances are
a balanced setup of fighters and bombers. The lineups
typically shorter than their contemporaries
are optimized according to the Battle Rating and
• Aircraft are mostly unarmored or
are only lightly armored
matchmaking system and the information below is
accurate as of June 2015 (Proposed changes - 15.06.15)
INTRODUCTION
BR 1.0
The Japanese tree, like the US tree covered in Issue
Recommended Lineup: Ki-10 x 3, F1M2 (4 fighters)
5, splits the aircraft lines according to the services
they operate under, with the Imperial Japanese
At BR 1.0, the Ki-10 reserve planes available at the start
Navy and Imperial Japanese Army Air Services each
are pretty standard except for one characteristic – speed,
getting a fighter tree. The Navy also gets a bomber
which is the highest among all the reserves. However,
War Thunder Community Magazine
The GameOn Magazine // 7