BREAK
control point closer to their side, which then has
to be captured to swing the victory points in their
Each team begins with one control point in their color,
favor. The figure shows how the control points
usually close to the center of the map. Capturing
are positioned at the start of the battle (left), and
the opponent’s control point will spawn another
after the Red A point is being captured (right).
“ADVANCING DEEPER
TO THE SECOND
CONTROL POINT
CLOSER TO THE ENEMY
SPAWN MEANS THAT
YOUR TEAM WILL
ENCOUNTE R MORE
FREQUENT OPPOSITION
DESPERATELY TRYING
TO FIGHT BACK.”
War Thunder Community Magazine
Advancing deeper to the second control point closer to
the enemy spawn means that your team will encounter
more frequent opposition desperately trying to fight
back. Success on the Break map type usually requires
a concerted effort, with heavier elements moving
up to support the lighter elements as they push
forward, and the lighter elements screening for the
heavier elements and protect them on the flanks. ■
By Chock Wee Boon
The GameOn Magazine // 61