War Thunder Community Magazine Issue 2 | Page 61

BREAK control point closer to their side, which then has to be captured to swing the victory points in their Each team begins with one control point in their color, favor. The figure shows how the control points usually close to the center of the map. Capturing are positioned at the start of the battle (left), and the opponent’s control point will spawn another after the Red A point is being captured (right). “ADVANCING DEEPER TO THE SECOND CONTROL POINT CLOSER TO THE ENEMY SPAWN MEANS THAT YOUR TEAM WILL ENCOUNTE R MORE FREQUENT OPPOSITION DESPERATELY TRYING TO FIGHT BACK.” War Thunder Community Magazine Advancing deeper to the second control point closer to the enemy spawn means that your team will encounter more frequent opposition desperately trying to fight back. Success on the Break map type usually requires a concerted effort, with heavier elements moving up to support the lighter elements as they push forward, and the lighter elements screening for the heavier elements and protect them on the flanks. ■ By Chock Wee Boon The GameOn Magazine // 61