War Thunder Community Magazine Issue 2 | Page 58

ARTICLE WAR THUNDER 101: WHICH WAY TO THE FRONTLINE? Tank battles can be confusing if you don’t understand what each of the map types do. Some maps have many spawn points, others only one, some of them will move etc. Today, in War Thunder 101, we will take a look at the basic victory requirements of each map type to get a better understanding of what you’re supposed to do when you spawn in your tank. TANK BATTLE CONTROL POINTS Capturing control points give quite a bit of research points for the player; make that your priority instead of camping behind a rock and shooting from long distances in your For tank battles across all modes (Arcade, Realistic tank! As such, light (and medium tanks) are great assets and Simulator), the map roster consists of four map to have in tank battles as they are very mobile on the types (as of version 1.45, and every iteration introduces battlefield and can race from one control point to another. significant changes). Although these maps have different On some maps, there is an option to choose which names, the basic principle remains the same: capturing spawn point you want to begin from. Some spawn control points. Each team begins with a certain amount points are closer to one of the control points of victory points; more control points captured by one compared to the others. Therefore, choose wisely team over the other will result in a decay of victory so that the distribution of players is balanced! points for the other. This is very similar to the domination mode of air battles just that it is played with tanks. 58 // War Thunder Community Magazine The GameOn Magazine