ARTICLE
WAR THUNDER 101: WHICH
WAY TO THE FRONTLINE?
Tank battles can be confusing if you don’t understand what each of the map types do. Some maps have many spawn
points, others only one, some of them will move etc. Today, in War Thunder 101, we will take a look at the basic victory
requirements of each map type to get a better understanding of what you’re supposed to do when you spawn in your tank.
TANK BATTLE
CONTROL POINTS
Capturing control points give quite a bit of research points
for the player; make that your priority instead of camping
behind a rock and shooting from long distances in your
For tank battles across all modes (Arcade, Realistic
tank! As such, light (and medium tanks) are great assets
and Simulator), the map roster consists of four map
to have in tank battles as they are very mobile on the
types (as of version 1.45, and every iteration introduces
battlefield and can race from one control point to another.
significant changes). Although these maps have different
On some maps, there is an option to choose which
names, the basic principle remains the same: capturing
spawn point you want to begin from. Some spawn
control points. Each team begins with a certain amount
points are closer to one of the control points
of victory points; more control points captured by one
compared to the others. Therefore, choose wisely
team over the other will result in a decay of victory
so that the distribution of players is balanced!
points for the other. This is very similar to the domination
mode of air battles just that it is played with tanks.
58 // War Thunder Community Magazine
The GameOn Magazine