War Thunder Community Magazine Issue 2 | Page 35

not to get into a turning chase as much as possible as identify and counter it is important too. One of the easiest this bleeds away the kinetic energy you’ve built up at is usually to duck under it using the Split-S maneuver the end of your dive, and your primary purpose is to (see below) as it approaches, or begin a turn under the make sure energy is conserved as much as possible. path the attacker came from so that it needs to correct its path. A diving plane at very high speeds usually will You are also at your most vulnerable state during your suffer from stiffened controls due to compressibility, ‘Zoom’ phase (from other fighters, or your target turning making them less maneuverable and cannot correct their around and taking pot shots at you) because you are path in time for a guns solution on you, especially when slowing down, so only do a ‘zoom climb’ if there is no they are responding to your actions, which introduces a immediate danger. If there is danger, continue in your bit of lag time as well. It also whittles away their energy high state of kinetic energy and extend the distance reserves more than yours as they will lose a lot of energy from other enemy planes before climbing back up. at higher speeds to drag, so after dodging a few BnZ attempts, the enemy attacker will have less energy to do so and you are better able to plot your counterattack. VERTICAL MANEUVERS Lastly, to end off this introduction to energy maneuvers, we will introduce two energy-efficient vertical maneuvers that can be used to change direction, whether in COUNTERING THE BOOM AND ZOOM BnZ is a common tactic in air battles, so knowing how to War Thunder Community Magazine “YOU ARE ALSO AT YOUR MOST VULNERABLE STATE DURING YOUR ‘ZOOM’ PHASE ... BECAUSE YOU ARE SLOWING DOWN, SO ONLY DO A ‘ZOOM CLIMB’ IF THERE IS NO IMMEDIATE DANGER. ” The GameOn Magazine // 35