War Thunder Community Magazine Issue 2 | Page 32

ARTICLE turn in a combat situation, always use manual it fall under the stall speed, which will leave controls to make the aircraft turn tighter when your plane unresponsive and vulnerable. pursuing enemy planes or escaping from one. FLAPS In War Thunder, for most players who start out using keyboard and mouse (simple setup), roll is mapped Most aircraft have flaps that you can deploy in combat to A & D and yaw is on Q and E by default (W and S to make sharper turns as it increases lift on the are for throttle). The only problem is the pitch, which wings. Flaps increase drag too, causing a larger is mapped to Page Up and Page Down and is not very drop in speed. Only deploy it in that instant when you accessible. Remap your controls and put them closer need the extra bit of turn to get a firing solution, as to your left hand, so that you have all the controls near it will leave your plane much slower as you exit the each other. I personally prefer it to be on R and F, but turn and makes you a more vulnerable target. you can choose any key that’s easily accessible. Another DISADVANTAGES IN TURN FIGHTING control scheme for keyboard and mouse (advanced) places the elevator controls on W and S if you prefer. Take some time to get used to the controls by flying practice In making horizontal turns, you will realise that flights before taking to the air against other players. your speed drops quickly, and especially so at high speeds. This is because as you turn, your plane Manage your throttle as well, as slower airspeeds produces more drag, which in turn slows down allow for turns with a smaller radius. Keep an your aircraft. Losing too much speed will also eye on your indicated airspeed and do not let cause the aircraft to stall, as there is not enough 32 // War Thunder Community Magazine The GameOn Magazine