War Thunder Community Magazine Issue 2 | Page 30

ARTICLE WAR THUNDER 101: TURN FIGHTING & ENERGY MANEUVERS In this War Thunder 101 article, we will be exploring the basics of flying a fighter plane, touching on some simple ways to enhance your turn fighting and some energy-related concepts such as Boom and Zoom. I n War Thunder, this will most likely be the way of trying to follow them in their turns are impossible. fighting you will inevitably pick up when you first No matter what, your brand new P-36 Hawk that play the game: As the enemy plane streaks across turns like a brick is never going to get a proper firing in front of you, you start to drag your aiming reticule solution at a He-51 that’s running circles around you. so that it is on the enemy plane’s lead indicator (that white circle) and hammer away at the guns, hoping to nail that plane. In doing so, your plane automatically drags itself to follow the enemy plane, twisting and turning to keep up with the enemy movements. Welcome to turn fighting. TURN FIGHTING “TURN FIGHTING IS THE GAME FOR A SELECT GROUP OF PLANES THAT ARE BLESSED WITH THE AGILITY TO CHANGE THEIR DIRECTION ALMOST AT WILL.” Turn fighting, also historically known as angle Turn fighting is the game for a select group of planes fighting, is to achieve a positional advantage using a that are blessed with the agility to change their direction maneuverable aircraft so that there is a guns solution almost at will. The planes that you get as Reserves (Ki-10, on the target plane. As you research a wider diversity He 51, P-26, Gladiator, Nimrod and I-15), the Japanese of planes, you’ll inevitably realise one thing: some A6M Reisen and the Ki-43 Hayabusa, the Soviet I-16, as planes are more maneuverable than others and well as the British Spitfires are among the best you can 30 // War Thunder Community Magazine The GameOn Magazine