ARTICLE
WAR THUNDER 101: TURN
FIGHTING & ENERGY
MANEUVERS
In this War Thunder 101 article, we will be exploring the basics of flying a fighter plane, touching on some
simple ways to enhance your turn fighting and some energy-related concepts such as Boom and Zoom.
I
n War Thunder, this will most likely be the way of
trying to follow them in their turns are impossible.
fighting you will inevitably pick up when you first
No matter what, your brand new P-36 Hawk that
play the game: As the enemy plane streaks across
turns like a brick is never going to get a proper firing
in front of you, you start to drag your aiming reticule
solution at a He-51 that’s running circles around you.
so that it is on the enemy plane’s lead indicator (that
white circle) and hammer away at the guns, hoping to
nail that plane. In doing so, your plane automatically
drags itself to follow the enemy plane, twisting and
turning to keep up with the enemy movements.
Welcome to turn fighting.
TURN FIGHTING
“TURN FIGHTING IS
THE GAME FOR A
SELECT GROUP OF
PLANES THAT ARE
BLESSED WITH THE
AGILITY TO CHANGE
THEIR DIRECTION
ALMOST AT WILL.”
Turn fighting, also historically known as angle
Turn fighting is the game for a select group of planes
fighting, is to achieve a positional advantage using a
that are blessed with the agility to change their direction
maneuverable aircraft so that there is a guns solution
almost at will. The planes that you get as Reserves (Ki-10,
on the target plane. As you research a wider diversity
He 51, P-26, Gladiator, Nimrod and I-15), the Japanese
of planes, you’ll inevitably realise one thing: some
A6M Reisen and the Ki-43 Hayabusa, the Soviet I-16, as
planes are more maneuverable than others and
well as the British Spitfires are among the best you can
30 // War Thunder Community Magazine
The GameOn Magazine