a maximum BR rating of 1.0 together, although
gauge for the range and spotting for their impact
there is word from the developers that this could
become essential as well to get kills on the enemy.
change soon. Unlike arcade battles, realistic battles
(and simulator battles) group tanks into nations,
SP SYSTEM
making gameplay reflect historical engagements.
Realistic tank battles work on a system of Spawn Points
AIMING AND VIEWS
(SP). Each player is given an initial amount of SP to spend
to get the first tank to participate in the battle. SP can
The gun scope in realistic tank battles does not
be gained by completing mission objectives as well as
have the aim assist features available in arcade
damaging or destroying enemy vehicles. Players can hop
tank battles. Players still get a third person view
into another vehicle as long as they have enough SP and
(similar to arcade tank battles) and enemy tags
those who have insufficient SP to spawn anything in their
are displayed without range information.
line-up are retired for the session. Subsequent SP can
be used to spawn in planes if it is included in the players’
Players have to estimate the range of the enemy tanks
lineup; unlike aerial mode in arcade tank battles you use
for accurate shot placement using the ticks present in the
your own aircraft and loadout, and there is no time limit.
gun sight. There is a way to determine the range of the
target tank using its size when seen through the scope
The SP cost varies according to vehicle types, with light
and its actual size, which can then be vertically adjusted
tanks costing the least and heavy tanks costing the most.
for the shell drop due to the range. Firing rounds to
For planes, the SP cost generally increases from fighters
War Thunder Community Magazine
The GameOn Magazine // 25