War Thunder Community Magazine Issue 2 | Page 25

a maximum BR rating of 1.0 together, although gauge for the range and spotting for their impact there is word from the developers that this could become essential as well to get kills on the enemy. change soon. Unlike arcade battles, realistic battles (and simulator battles) group tanks into nations, SP SYSTEM making gameplay reflect historical engagements. Realistic tank battles work on a system of Spawn Points AIMING AND VIEWS (SP). Each player is given an initial amount of SP to spend to get the first tank to participate in the battle. SP can The gun scope in realistic tank battles does not be gained by completing mission objectives as well as have the aim assist features available in arcade damaging or destroying enemy vehicles. Players can hop tank battles. Players still get a third person view into another vehicle as long as they have enough SP and (similar to arcade tank battles) and enemy tags those who have insufficient SP to spawn anything in their are displayed without range information. line-up are retired for the session. Subsequent SP can be used to spawn in planes if it is included in the players’ Players have to estimate the range of the enemy tanks lineup; unlike aerial mode in arcade tank battles you use for accurate shot placement using the ticks present in the your own aircraft and loadout, and there is no time limit. gun sight. There is a way to determine the range of the target tank using its size when seen through the scope The SP cost varies according to vehicle types, with light and its actual size, which can then be vertically adjusted tanks costing the least and heavy tanks costing the most. for the shell drop due to the range. Firing rounds to For planes, the SP cost generally increases from fighters War Thunder Community Magazine The GameOn Magazine // 25