War Thunder Community Magazine Issue 2 | Page 21

countries and seen action in Malta, North Africa, Russia, and the Balkans. Outgunned, outmaneuvered, outclassed, and perhaps ... underestimated? STATISTICS • Rank: I dead stop to 4K meters is 3 minutes 26 seconds. • Maneuverability: 7/10 - You won’t be out-turning most planes. Still agile at most speeds. • Overall Rating: 7/10 - Not a great plane for beginners. SUGGESTED STRATEGY • Battle Rating: 1.7/2.3/2.3 • Max Speed: 600 km/g at 6,000m Boom and Zoom: The M.C. 202 has no equal at tier • Max Altitude: 11,500 1 with regards to speed and climb rate. If you climb • Turn Time: 21.4 from the start, you will be the highest plane in the air. • Rate of Climb: 25.6 m/s Lack of heavier-calibre armament will be frustrating • Takeoff Run: 368m so avoid bombers! While you can retain speed in a PLANE INFORMATION turn I do not recommend it, stay in the vertical! ■ By Christian”Yuriegh” Madsen • Excellent acceleration • Fantastic rate-of-climb • Average turn-time • 1800 rounds of machine gun ammunition (You will need it) • Clear cockpit with almost 360 degrees of view • Wings break at speed of 805 km/h RATING • Firepower: 4/10 - You will have a hard time killing anything.) • Speed: 10/10 - Retains speed in turn. At BR of 1.7 you will outspeed everything fully upgraded. • Climb Rate: 10/10 - Climb-rate is excellent, from War Thunder Community Magazine The GameOn Magazine // 21