War Thunder Community Magazine Issue 2 | Page 12

ARTICLE WAR THUNDER 101: FLYING THE RED STAR In this new 5-part series in War Thunder 101, we will be introducing general strategies to progress through the research tree for each nation and how to line them up in arcade air battles. For this issue, we will start off with the Soviet tree, which is one of the easier countries to play in if you are new to the game. PROS • Very well-armored planes; less risk of pilot snipes • Strong Tier V lineup with MiG-15bis interceptor (one of the best end-game • Very powerful fighters armed with cannons planes) and the well-armed Il-28 bomber (20mm and above) from Tier I onwards when most planes are still armed with machine guns • Centreline cannons on most fighters allow you CONS to take shots at all ranges, without much need for convergence to get maximum firepower • Heavy fighters are relatively weak in firepower • Deadly interceptors armed with 37mm+ cannons for bomber hunting from Tier III onwards • Strong attacker lineup in the Ilyushin series • Heavy bombers (Yer-2) have one of the largest bombloads (5000 kg) at Tier III • Very strong Tier I to III lineup, makes it • Low ammo count on most fighters, although this is not a very big issue as there is air reload in arcade • No heavy bombers in Tier IV • Relatively weak Tier IV fighter lineup compared to other countries easy for new players to start doing well 12 // War Thunder Community Magazine The GameOn Magazine