ARTICLE
WAR THUNDER 101:
FLYING THE RED STAR
In this new 5-part series in War Thunder 101, we will be introducing general strategies to progress through
the research tree for each nation and how to line them up in arcade air battles. For this issue, we will start
off with the Soviet tree, which is one of the easier countries to play in if you are new to the game.
PROS
• Very well-armored planes; less risk of pilot snipes
• Strong Tier V lineup with MiG-15bis
interceptor (one of the best end-game
• Very powerful fighters armed with cannons
planes) and the well-armed Il-28 bomber
(20mm and above) from Tier I onwards when
most planes are still armed with machine guns
• Centreline cannons on most fighters allow you
CONS
to take shots at all ranges, without much need
for convergence to get maximum firepower
• Heavy fighters are relatively weak in firepower
• Deadly interceptors armed with 37mm+ cannons
for bomber hunting from Tier III onwards
• Strong attacker lineup in the Ilyushin series
• Heavy bombers (Yer-2) have one of the
largest bombloads (5000 kg) at Tier III
• Very strong Tier I to III lineup, makes it
• Low ammo count on most fighters,
although this is not a very big issue
as there is air reload in arcade
• No heavy bombers in Tier IV
• Relatively weak Tier IV fighter lineup
compared to other countries
easy for new players to start doing well
12 // War Thunder Community Magazine
The GameOn Magazine