GUIDE
Aiming:
Shooting down an airplane in combat is no
easy task; it requires the players to understand
the concept of ‘leading a target’. Put simply, when
firing at an enemy aircraft a certain distance away,
there is a need to take into account the target’s
movement while the bullets are still travelling to
the target. Therefore, the player would have to aim
ahead of the enemy aircraft and ‘lead the target’.
In arcade battles, some of the guesswork is done
through an assistant called the ‘lead indicator’.
This is a white circle which predicts the location
understanding of these two models, the flight model
of the target when the bullet lands, provided the
and the damage model. Players can enter the ‘Armor
target continues at its current speed and direction.
Viewing Mode’ and ‘X-ray Viewing Mode’ in the
This guides the player where to shoot to get a hit.
hangar to check the armor distribution (below) and
The lead indicator shows up at a range of 0.77 km
modeling of vital components (top) in the plane.
when the target is tracked. Selecting an aircraft to
track is on the middle mouse button by default.
If the aircraft carries bombs in arcade air
battles, a bombing reticle will also be available
in third person view to help the pilots aim their
bombs accurately, regardless of whether the
plane is equipped with a bombsight or not.
Flight Model and Damage Model:
Understanding the differences between
the different modes and getting an in-depth
understanding of the game require the
12 // War Thunder Community Magazine
The GameOn Magazine