War Thunder Community Magazine Issue 1 | Seite 12

GUIDE Aiming: Shooting down an airplane in combat is no easy task; it requires the players to understand the concept of ‘leading a target’. Put simply, when firing at an enemy aircraft a certain distance away, there is a need to take into account the target’s movement while the bullets are still travelling to the target. Therefore, the player would have to aim ahead of the enemy aircraft and ‘lead the target’. In arcade battles, some of the guesswork is done through an assistant called the ‘lead indicator’. This is a white circle which predicts the location understanding of these two models, the flight model of the target when the bullet lands, provided the and the damage model. Players can enter the ‘Armor target continues at its current speed and direction. Viewing Mode’ and ‘X-ray Viewing Mode’ in the This guides the player where to shoot to get a hit. hangar to check the armor distribution (below) and The lead indicator shows up at a range of 0.77 km modeling of vital components (top) in the plane. when the target is tracked. Selecting an aircraft to track is on the middle mouse button by default. If the aircraft carries bombs in arcade air battles, a bombing reticle will also be available in third person view to help the pilots aim their bombs accurately, regardless of whether the plane is equipped with a bombsight or not. Flight Model and Damage Model: Understanding the differences between the different modes and getting an in-depth understanding of the game require the 12 // War Thunder Community Magazine The GameOn Magazine