up to the Moon or down to the seabed—but it's not interactive in any sense.
3.
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5.
"Virtual reality" has often been used as a marketing buzzword for compelling, interactive video games or even 3D movies and television programs, none of which really count as VR because they don't immerse you either fully or partially in a virtual world. Search for "virtual reality" in your cellphone app store and you'll find hundreds of hits, even though a tiny cellphone screen could never get anywhere near producing the convincing experience of VR. Nevertheless, things like interactive games and computer simulations would certainly meet parts of our definition up above, so there's clearly more than one approach to building virtual worlds—and more than one flavor of virtual reality.
Personally I don't know much about Virtual Reality, neither am I a computer scientist or a hardware enginner. All those sounds Greek to me. My time in Second Life and a short research I did about Virtual Reality (VR), gave me the option to become an observer for our society's embrace of technological advancement. It is not long ago (couple of decades perhaps) that all this technology would have sound an "out of the blue" concept. Nowdays VR is not something new, definitely we are very familiar with it, awaiting to see what future might bring. The questions is: how comfortable are we really with tech’s next logical step: an integration into the very fabric of our observable reality.