VISION Issue 49 | Page 39

39 Perhaps the art of architecture is as much the business of problem-solving. Well, the definition of design is problem solving. If you are creatively creating problems, then you’re going to have to creatively solve them. If you go into a design without enough technical proficiency, you’re just into graphics. A lot of people are. They have a lot of trouble about how to make it and it becomes the builder’s problem. We’ve got to be responsible for the sensible and practical use of our designs. If you’ve got to live with the results it better be something you have affinity for. You won’t really like it unless you agree with it. So we’ve got to find that point of agreement. With our clients we get permission right from the start to stretch them. We design houses for people. They’re not our houses. We are a service business and we like to think that we are creative and bring a lot to the table. But at the end of the day it’s their money, their lifestyle, our responsibility. What was your design starting point? I wanted wow appeal from the street all the way through to the back. I didn’t want the back of the house to be second-rate to the front. If you look at that home, you could have put the front of or the back of the house facing the street. It had to be that 360 degrees experience. That was a driving thought to this creative urge I had and, I think, they had, too. And the kids started to get involved. The kids were growing up. The kids had thoughts. They had imagination and it was to give the kids an experience, too, of how it could be. And I’d like to think we achieved that. “Dressed up and ready to go, [Catt’s] design of soaring volumes, tuned materiality and clever connections produces a home of impact and light-filled delicacy.” VISION