Visibility of eTwinning Projects Group July 2025 Newsletter
Problems in the world of sports- March, Movement for health and The importance of sleep for School performance from STEAM ACTIVITY – April. A collaborative poster created by Jean Monnet High School’ students presents materials created by them, related to Sports games and function graphics as art, Problems in the world of sports, A healthy Mind in a Healthy Body, eTwinning Day and Sports Legends.
Mathematical modelling was done with the platforms: GeoGebra, Canva. Digital content was created with: Wordwall, Kahoot, Quizizz, Jigsaw Planet, Renderforest, LearningApps, Genially, Heyzine, FlipHTML5, EMAZE, Nearpod, Youtube, Cap Cut, Mentimeter, SLIDO, Google Forms, Google Sheet, Google Doc, Pixton, Avatar, Vidnoz, Leonardo AI, Scratch, Tricider, DigiPad, PADLET, Ideaboardz, Facebook, Zoom, Wordpress. Students learned to use these tools not only technically, but creatively and functionally, learning to create, argue and support their ideas with digital tools.
Pedagogical approaches The activities carried out within the eTwinning project M. A. P. E. T. S. were built on modern, student-centred pedagogical approaches, which emphasized exploration, collaboration and real connections between disciplines. Learning was not treated as an isolated process within each subject, but as a complex experience, in which movement, mathematics, creativity and technology were harmoniously correlated to build meaning and sustainable learning, one of the main directions was project-based learning. Each month brought an interdisciplinary theme, in which students were challenged to research, create, observe, model and solve problems starting from concrete situations in sport, art or everyday life based on I know-I want to know. The activities included active engagement, practical work, algorithmisation, problematization, experiment, brainstorming, verification and assessment of work results and personal reflection. Students worked on
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