Visibility of eTwinning Projects Group Newsletter Newsletter 13 | Page 96

Visibility of eTwinning Projects Group July 2023 Newsletter
represent , regardless of the chosen theme but the topic of this project represented a percentage of 33 %, and the improvement of the foreign language 36 %, which means that they are aware of the improvement of these language skills . Fun and meeting new friends represented other points of attraction , therefore the creation of mixed teams had the purpose of bringing these students together .
Although they recognize too much the involvement of technology in their personal lives , students also recognize that web 2.0 tools have an important aspect in education , but they also use them in their daily lives , through different applications ( transportation , medical , games , food , meetings , etc .), and if in the pre-test the percentage of knowledge of web 2.0 tools was 57 %, at the end of the project their knowledge increased to 87 %, an important and beneficial aspect for the use of these tools in education .
Web 2.0 Tools Used by Students : Jigsaw puzzle , Avatar Maker , Google Forms , CANVA , Word Art Creator , Tricider , Avatoon , FLÄ°XPRESS , Chatterpix , VOKI , Bitmoji , NEARPOD , EMAZE , Padlet , PREZI , Genially , Storyjumper , Milanote , Youtube .
Another important aspect of the project is to highlight the relationship between play and learning . Digital games are interesting , challenging , generate competition and thus develop collaboration and negotiation skills . Learning through play involves providing feedback and even immediate reward , the students were awarded ( winning logo , winning slogan , the rules of the game from PADLET of the mixed team no . 1 , the game from the PADLET VISUAL GAME of the mixed team no . 2 , the rules of PADLET of the mixed team no . 3 , the most beautiful emoticons for making the winner ' s diploma - PADLET of the mixed team no . 4 , etc .).
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