Visibility of eTwinning Projects Group Newsletter Newsletter 13 | Page 94

Visibility of eTwinning Projects Group July 2023 Newsletter
The new project , outlined in this seminar , together with Giorgia , motivated me a lot . From September , together with the teammates , this project will follow the path of good projects on the eTwinning platform .
I thank eTwinning Romania for the opportunity to participate in such an event . Thanks for your support whenever I needed it !
eTwinning Romania - BEST TEAM !
Adina Veronica Godja is a primary school teacher at Școala Gimnazială Dr . Ioan Mihalyi de Apșa in Sighetu Marmației , Maramureș county , Romania . She has been working in education for 27 years , and she is a teacher trainer too .
GamEducation in Our Life by Marinela Pantea
“ The game has no age , it is a world of children and adults , because everyone likes it , everyone needs the disconnection that the game offers them ” said Palko Adrian in his book " Play and movement in physical education classes ". Something like this has influences on any mission , activity , applied discipline because creativity and its involvement will in good faith mark their educational growth under the impact of the playful aspect . This determined our participation in this educational project („ The password of life : the GAME ”), the game being indispensable and necessary in the education and development of the child , everyone knowing that the education brought to children through play is an important element in the assimilation of information and helps to involve the child in complex activities .
Subjects of teaching : Cross Curricular , Design & Technology , Ethics , Foreign Languages , Health Studies , Informatics / ICT , Language & Literature , Media Education , Music , Physical Education , Technology .
Vocational subjects of teaching : Administration , Audio visual media / photography , Graphic Design , Guidance / Counselling , Handicrafts , Healthcare , IT , Pedagogics .
Key competences : Digital , Entrepreneurship , Literacy , Multilingual , Personal , Personal , social and learning to learn , Social and learning , Technology and engineering .
The game influences social and emotional development in general , being an activity that can easily be used in the education process .
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