Visibility of eTwinning Projects Group Newsletter Newsletter 13 | Page 46

Visibility of eTwinning Projects Group July 2023 Newsletter
highlighting the importance and influence of this discipline in the artistic world . Through the study and analysis of literary works , students discovered that mathematics can be used not only as a tool for solving concrete problems , but also as a complex metaphor , capable of expressing abstract concepts and ideas in a unique way . Skilfully blending mathematics and literature , students developed critical and interpretive skills , contributing to the formation of a deeper and more comprehensive view of the surrounding world . Link : https :// online . fliphtml5 . com / igdan / fxcz /# p = 1 .
In the last stage of the project , we aimed for students to apply their knowledge gained during the project by creating interactive games on the topics addressed . Games in general provide an engaging and interactive environment that encourages the development of critical thinking skills such as problem-solving , decision-making , analytical thinking , creativity and assessment . They are an enjoyable way to practice and develop the cognitive skills mentioned .
Students were extremely enthusiastic and interested during this activity , using various apps such as Kahoot , Quizizz , LearningApps and WordWall . These platforms allowed students to create interactive games and share them with their peers from other schools . Subsequently , the games created by the students were played and evaluated by their peers from the other schools . This experience contributed to strengthening the acquired knowledge and developing communication and collaboration skills between students . Link : https :// view . genial . ly / 64a9664334e1ee00128af1 be / presentation-game-in-interactive-games .
The G . A . M . E . project revolutionized the process of learning mathematics by integrating technology and digital tools . Students had the opportunity to use applications such as GeoGebra and digital platforms such as Canva , Genially , to create innovative products , immersive graphical visualizations and interactive presentations . These digital resources have enhanced students ' learning experience by providing them with an interactive and intuitive approach to mathematical concepts . Through the G . A . M . E . project , students acquired essential technological skills and were encouraged to express their creativity in the learning process .
Online events were regularly organized where students were empowered to present and demonstrate some of the activities and products carried out within the project , and in addition , to share impressions about the work process . These events included a variety of themes such as Fibonacci Day , Statistics in the Sustainable Development Goals , Pi Day , GAME of STEAM , and many others . By adopting a different approach to teaching mathematics , students ' motivation has increased significantly , making this subject more attractive to them . Participating in these online events has helped develop 21st century skills , while students have become more
46