Visibility of eTwinning Projects Group Newsletter 6 2016 | Page 57

Visibility of eTwinning Projects Group July 2016 Newsletter -----------------------------------------------------------------------------------------------------visited several stakeholders in Ankara that play active role in areas constituting subject matter of the Project (https://bridging3generations.com/c1short-term-training-event-turkey-meeting/). UK partner and Romanian partner developed: 1) Project web-site: http://bridging3generations.com/ 2) Official Project Facebook Group: https://www.facebook.com/groups/1709628389250 699/ 3) Project Twitter Account: https://twitter.com/bridge_ERASMUS @bridge_ERASMUS 4) eTwinning project TwinSpace: https://twinspace.etwinning.net/5395/home All platforms established are actively used to contribute visibility of the project and to disseminate the project results. The materials generated during implementation of the Project activities are compiled by responsible partners and published in respective platforms. Our Norwegian partner developed a “Times Games Digital Brochure” in electronic environment (using https://issuu.com/ and https://www.canva.com/) to use in various visibility activities of the Project by compiling the contents the Partners submitted (https://bridging3generations.com/a2-timelessgames-digital-brochure/). The partners filmed and made photographs of the workshops conducted with involvement of the grandparents and grandchildren as a part of interaction improvement strategy of the Project and these materials were transformed into a Photo Voice Exhibition ”Time for Timeless Games” made by our Italian partner (https://bridging3generations.com/a3-time-fortimeless-games-photovoice-exhibition-withgrandparents/). By the end of year 2015, partners provided illustrations of different traditional games played in different time of the year and the Latvian partner” created a “2016 Calendar” using the illustrations collected and the Partners printed and distributed some copies of respective calendar to use as an instrument for visibility of the Project (https://bridging3generations.com/a4-timelessgames-calendar-2016/). Traditional Puppet Games activity was conducted with involvement of grandparents, parents and grandchildren (pupils) in all partner schools. The activity took more than two months. Each Partner school selected a traditional puppet game. Several series of workshops were organized by each partner for production of puppets. The puppets were produced by grandparents and grandchildren. The PIT members of the partner schools acted as facilitators and observed the level of interaction between the generations during the workshops. The Partners also interviewed with local/regional puppeteers to learn more about the past, today and future of the Puppet Tradition in the countries. The Partners developed presentations based on their 57