Visibility of eTwinning Projects Group Newsletter 6 2016 | Page 48

Visibility of eTwinning Projects Group July 2016 Newsletter -----------------------------------------------------------------------------------------------------national stakeholders involved in Financial Education, stayed the loop that went from “learners to leaders”. It encouraged autonomous and collaborative research and creation and boosted learners to present and share their work in and outside the classroom to an wider audience! Twisting from Learners to Leaders I came to realise during the process of having pupils creating the “Saving Quiz” for the national competition that Kahoot was a friendly use tool easily mastered by pupils in their daily gadgets. Instead of inviting them to play a quiz for testing contents or provide formative assessment, the defy relied on project based activities. After setting the goal to participate in the Financial Education Competition 2016, pupils organised in small groups and were challenged to design their own Kahoot questions and multiple choice answers. Each group was allocated with a sub-topic on financial education to research and deepen their understanding and expertise to ensure mastery when sharing their foundings with the classmates. assessing their understanding through the quality of questions they ask, and how they explain the correct answer in-between questions. Foremost, it was outstanding to eyewitness the uprising of less confidente pupils… suddenly, Kahoot provided them with a non-threatening learning environment, supported by appropriate scaffolding activities that lead to great excitement when playing their own quiz, using their own mobile devices and claiming, at the end, for more Kahoot creations. They did not request to play other Kahoots; they asked to create new ones in order to share with their classmates and at home with friends and family! When Kahoot "Saving Quiz" won the 1st prize in the National Competition in Financial Education, the less confident pupils asked to be elected to present the project before an audience of 500 people, including the President of the Portuguese Republic who honoured the class and the school by handing over the award in a public session! Something had happened! Before stepping into Kahooting they were encouraged to create some artifacts to show evidence of understanding and project planning, like memo drafts or simple card games. Then, collaboratively, all groups presented their outcomes and critical thinking skills were embed since decisions had to be made switching control over the questions and answers to the pupils, while as a teacher I acted out as a facilitator considering it was their first Kahoot creation. This experience provided the educational background to understand what it is like to take a step back and witness pupils taking control of their own learning by making decisions and presenting the arguments for and against, as much as What is Kahoot? Kahoot is a free game-based learning platform that allows pupils from around the world to create, play and share learning games, in classrooms and beyond. 48