Visibility of eTwinning Projects Group Newsletter 6 2016 | Page 48
Visibility of eTwinning Projects Group July 2016 Newsletter
-----------------------------------------------------------------------------------------------------national stakeholders involved in Financial
Education, stayed the loop that went from “learners
to leaders”. It encouraged autonomous and
collaborative research and creation and boosted
learners to present and share their work in and
outside the classroom to an wider audience!
Twisting from Learners to Leaders
I came to realise during the process of having
pupils creating the “Saving Quiz” for the national
competition that Kahoot was a friendly use tool
easily mastered by pupils in their daily gadgets.
Instead of inviting them to play a quiz for testing
contents or provide formative assessment, the defy
relied on project based activities. After setting the
goal to participate in the Financial Education
Competition 2016, pupils organised in small groups
and were challenged to design their own Kahoot
questions and multiple choice answers. Each group
was allocated with a sub-topic on financial
education to research and deepen their
understanding and expertise to ensure mastery
when sharing their foundings with the classmates.
assessing their understanding through the quality of
questions they ask, and how they explain the
correct answer in-between questions.
Foremost, it was outstanding to eyewitness the
uprising of less confidente pupils… suddenly, Kahoot
provided them with a non-threatening learning
environment, supported by appropriate scaffolding
activities that lead to great excitement when
playing their own quiz, using their own mobile
devices and claiming, at the end, for more Kahoot
creations. They did not request to play other
Kahoots; they asked to create new ones in order to
share with their classmates and at home with
friends and family!
When Kahoot "Saving Quiz" won the 1st prize in the
National Competition in Financial Education, the
less confident pupils asked to be elected to present
the project before an audience of 500 people,
including the President of the Portuguese Republic
who honoured the class and the school by handing
over the award in a public session! Something had
happened!
Before stepping into Kahooting they were
encouraged to create some artifacts to show
evidence of understanding and project planning,
like memo drafts or simple card games.
Then, collaboratively, all groups presented their
outcomes and critical thinking skills were embed
since decisions had to be made switching control
over the questions and answers to the pupils, while
as a teacher I acted out as a facilitator considering
it was their first Kahoot creation.
This experience provided the educational
background to understand what it is like to take a
step back and witness pupils taking control of their
own learning by making decisions and presenting
the arguments for and against, as much as
What is Kahoot?
Kahoot is a free game-based learning platform that
allows pupils from around the world to create, play
and share learning games, in classrooms and
beyond.
48