Visibility of eTwinning Projects Group Newsletter 6 2016 | Page 45

Visibility of eTwinning Projects Group July 2016 Newsletter------------------------------------------------------------------------------------------------------
Projeqt https:// projeqt. com /- alternative tools: Duarte http:// www. duarte. com / Storify https:// storify. com / Prezi https:// prezi. com /
Adil Tugyan is a certified teacher of English, an eTwinning ambassador, moderator, trainer and Learning Event expert, a certified iTEC Ambassador( EU Designing Future Classroms), a certified ICT and Web 2.0 Trainer, a EU Codeweek Ambassador, an Erasmus + project coordinator, a Microsoft Innovative Educator, a Microsoft Master Trainer and a European Maker Week Ambassador. He works at Tevfik Ileri Anatolian High School in Rize, Turkey.
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10 + Useful Tech Tools and Ideas for eTwinning Projects by Alexandra Duarte
There are so many tech tools available and different ways to use technology in meaningful and collaborative eTwinning projects with our students that the problem is deciding which is / are the most suitable one( s). By connecting our classrooms and students with others across Europe using technology, we are contributing for our students’ development and growth as learners and global citizens.
In no particular order, let us have a look at some web 2.0 tools I have used in different projects.
all participants can join the game with their devices and play against each other individually or as teams as they race to the top of the leader board. You can even pair your students with others in different classrooms – a great idea for teaching our learners how to collaborate across countries, cultures and even time zones.
Below is the link for a Kahoot game created by teacher Glória Aleixo in Portugal after our partners sent us some questions and students played it during a videoconference through eTwinning live. Feel free to check it at https:// play. kahoot. it /#/ k / 25e97420-bc04-4660- bf54-3b0a4cd97d02- Kahoot has a simple, drag and drop interface for quiz and survey making, so we can also encourage students themselves to collaborate in creating their own Kahoot games. International teams can therefore use a virtual " online event " that is facilitated through eTwinning live to meet and design quizzes for others or challenge each other to complete the Kahoot game they have created. Now that is truly European collaboration! ~~~
https
:// www. pinterest. com / is a web and mobilebased sharing site. Teachers everywhere have been making great use of Pinterest boards as a place to collect links and / or pictures about certain topics, lesson ideas, book lists, movie trailers,… and also to connect classes. In and for eTwinning projects, I have created group boards and invited partner teachers and students alike to post their stuff. Have a look at the following: https:// pt. pinterest. com / alexteacher / feel-theforest-and-keep-your-school-green / ~~~ https:// getkahoot. com / is an educational-based game platform that allows users to create quizzes, questions, discussions, and surveys, which participants can answer using any device. Whether in our classes or in videoconferences, the Kahoot game can be projected onto a shared screen, while
https:// padlet. com /- Padlet is a virtual piece of paper on which users post and organize images, videos, documents, and text. Because Padlet lets users drop content anywhere on the page, students can use it to collaborate around what information
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