Virtual You Magazine Virtual You Jan.-Feb.2016 | Seite 70

This study assessed the acceptability, usability, and potential utility of a virtual reality experience as a means of providing health care-related information to people with intellectual disabilities. We designed a prototype multimodal experience based on a hospital scenario and situated on an island in the Second Life 3D virtual world. We wanted to know how people of different ages and with varying levels of cognitive function would participate in the customized virtual environment, what they understood from being there, and what they remembered a week later.

Quin Parker, The Guardian, June 2008

Second Life: Disability charity sets up virtual advice service

A charity that helps the parents of disabled children contact each other and access services has set up an office in the virtual world of Second Life. The charity, Contact a Family, is using government funding to create the digital office to support its work giving parents information and mutual support. Mark Robertson, Contact a Family's head of information, explains: "The first place anybody goes for information these days is the internet. There are issues with accessing support in real life, even popping out to a local advice centre. Online and telephone support is and has been for some time important to parents of disabled children.." Second Life, a virtual reality world where users can adopt new identities (avatars), conduct business and even raise families, may seem an odd place for the charity to reach its audience.