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BLUE STINGER PREVIEW Blue Stinger was one of the Dreamcast's biggest game's in Japan earlier this year, but intense camera problems lead to a tremendous distaste for the title in the eyes of many gamers. Personally, I noticed the game's god-awful camera positioning system from the moment I started playing. It was so horrible that I was surprised that the game had been shipped at all given its unplayable state. Activision, coming off of a supposed fix up of the PlayStation Tenchu earlier this year, has stepped up to the same plate with Blue Stinger and set about releasing a much improved version of the game for American gamers in time for the Dreamcast's launch. The previewable copy of the game that we've received, while still incomplete, is already a dramatic improvement over its Japanese cousin. New to this version are a behind-the-shoulder camera system, along with a first-person surveying camera. These two systems replace the horrid, uncontrollable, pre-determined camera from the first version. The behind-the-shoulder cam follows the character you're currently controlling, giving you sufficient view of the world directly in front of you. Anyone who's played the game's Japanese version will tell you that one of its most horrid features was how you'd often have to make the characters run towards the camera in order to move forward; the new dynamic camera is a welcome feature, as it's ALWAYS pointing in the character 's forward-facing direction. The first-person survey camera is also a welcome feature in that it allows you to look around at your surrounding while remaining fixed. Yes, believe it or not, this must-have feature was absent in the Japanese version. These new camera changes alone are enough to elevate Blue Stinger to one of the Dreamcast's must-have launch titles. We'll be back with a review of Blue Stinger as soon as we're given a reviewable copy.