Vidya Gaems 1 | Page 15

Namco takes platforming to the next level, all the while keeping its feet planted firmly in tradition There's nothing like a good platformer. I absolutely adore them, but it's rare that I fine one that I really like (probably because I'm so hard on them). However, Namco's new title Klonoa (shortened from the much more verbose Japanese name, Kaze no Klonoa -- Door to Phantomile) grabbed my attention right from the get-go. Klonoa is a track-based 2D game, resembling Pandemonium in more ways than one. Both have the branching paths and rotating cameras, and both have similar level elements, such as gusts of air to carry you from platform to platform. However, Klonoa's look is much cleaner than Pandemonium's, offering crisp and clean polygonal environments and pre-rendered sprite characters. Klonoa also makes better use of the depth of field, incorporating some 3D elements The game seems aimed at kids, what with its super-cute characters and squeaky voices. Klonoa himself is a queer little fellow, sort of a cat with hands on the ends of his ears. These ears come in handy as they give him extra lift when jumping. Yes, there's jumping (it wouldn't be a platformer without it), but no, you can't jump on enemies' heads. Bad guys in Klonoa are killed by grabbing and throwing them, into the air or at each other. The two elements of jumping and grabbing may seem pretty basic, but the magic of Klonoa lies in all the different ways they're incorporated into the game. Once an enemy is in your clutches, they can be used to serve you in a number of ways. Certain items can only be obtained by being hit with an enemy. Also, double-jumping while holding a bad guy gets you up higher then normal, enabling you to reach certain prizes. Klonoa is gameplay, plain and simple. The kiddy overtones may hurt the game in the US, but true gamers will most likely see through this. If you like platformers like I do, keep $50 free in your bank account this February. SCORE