Vidya Gaems 1 | Page 13

some careful item retrieving and placement, and therefore are more difficult. But none of the puzzles are so stupidly designed as to totally baffle players. Rather, if one thinks about a puzzle long enough, the answer will present itself in a logical manner within the context of the game universe. Unlike the semi-retarded puzzles in the Resident Evil series, in contrast. There are insanity effects -- hallucinations that have a major role within the game. Players will not get specific examples from us. But if a character 's sanity bar drops too low, strange things will begin to happen. Very strange things sometimes. These occurrences are sure to set the dark mood of the adventure and have an impact on the play experience. Going insane too much can create unwanted obstacles for players and in doing so may also endanger one's health and magick supplies. Some of the insanity effects we've encountered have proven very disturbing. Some even attempt to pick at the mind of the player outside of the game universe. A few of the effects are overused, and one or two of them aren't as scary as they might sound on paper, but overall this element of the game is very welcomed, and players will absolutely adore the crazy things that transpire. Eternal Darkness: Sanity's Requiem is my favorite GameCube title to date. It is also one of my favorite videogames of all time. Does that surprise you? It shouldn't. It comes from a development studio well-versed in making deep, intriguing games, and it's a title that has been in construction for several years. Nintendo and Silicon Knights have molded the game into something that might initially trick some into believing it's a Resident Evil clone. However, this couldn't be further from the reality of the situation. The truth is that the title exceeds the play mechanics of Capcom's series in just about every way, from tighter controls, to a much more compelling storyline, 12 playable characters, the addition of multiple combat types, and a magick system that could really become a game all by itself. The end result is far more satisfying. But there is something every gamer should know going in: Eternal Darkness doesn't offer an immediate pay off. Players will have to invest into the adventure, play, expand, build, learn the magicks, figure out the story, and really advance to reap the full treasures the title has to offer. And don't get me wrong -- the treasures are grand, beautiful things to behold. Simply put, an amazing achievement that shouldn't be overlooked. Games do not come any better than this. The greatest insanity of all would be to avoid playing it. SCORE