References: Hernández-de-Menéndez, M., Guevara, A. V., & Morales-Menendez, R.( 2019). Virtual reality laboratories: a review of experiences. International Journal on Interactive Design and Manufacturing( IJIDeM), 13( 3), 947-966. Pirker J., Lesjak I., Kopf J., Kainz A., Dini A.( 2020) Immersive Learning in Real VR. In: Magnor M., Sorkine-Hornung A.( eds) Real VR – Immersive Digital Reality. Lecture Notes in Computer Science, vol 11900. Springer, Cham. https:// doi. org / 10.1007 / 978-3-030-41816-8 _ 14 Smith, S., & Hewston, R.( 2020). Opening the Door to the Virtual School: Enhancing Student Engagement through Online Learning Communities. In Flexibility and Pedagogy in Higher Education( pp. 109-121). Brill Sense.
Grant: Science Student Experience Grant, Faculty of Science 2020
Poster Authors Gee is a senior technical officer within the School of BABS who is leading the digitalisation of BABS teaching resources to enhance student learning experience and engagement. He is the project lead for the Science Student Experience Grant on the creation of virtual laboratory lessons using immersive technology. Also, he is currently leading an educational research investigating the impact of the use of Electronic Laboratory Notebook in laboratory learning.
Tammy is a technical officer within the School of BABS who facilitates the online delivery of laboratory teaching in the disciplines of Microbiology, Biochemistry and Molecular Biology. She spearheaded the project involving the creation of instructional video resources in courses across all the undergraduate stages.
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