Playconomics
Immersive game-based learning in Business and STEM
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Challenge
• universities face high student disengagement and increasing drop-out rates.
• traditional courses struggle to retain student attention amid rich digital entertainment.
• students view study as a chore, not a choice.
• digital-native learners expect interactive, personalised experiences.
• current educational games lack depth, scale, and lasting engagement.
Solution
LionsHeart’ s platform transforms university learning into a metaverse-based experience that blends academic content with immersive gameplay. Students engage in a persistent virtual world while earning real course credit.
The solution addresses widespread student disengagement, short attention spans, and low retention by offering interactive, crossdisciplinary learning that feels like leisure, not work.
Scalable, research-backed, and designed for both high school and university use, LionsHeart operates on a dual-revenue model: student subscriptions and institutional licences.
Target customers / end-users
• educational:(» 750M) high school + Business, Engineering, and Medicine university students
• recreational:(» 2.3B) gamers
• corporate: businesses, universities, institutions
Progress
• 70,000 + users / approximately 0.5 million downloads / 3.5M game hours / 10 waitlisted schools
• four universities / seven integrated courses / three disciplines
• 58 % fewer Fails, 100 % more Distinctions + High Distinctions
• 8 Randomized Control Trials showing boost in academic engagement / performance
Spinout
Policy engagement
TRL 8
Housing & Connected Communities
Playconomics combines worldclass academic founders, validated product-market fit, and a commercial-grade game experience. It is perfectly positioned to lead and redefine the global edtech-gaming frontier.
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