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contribution Live sports viewing: 2018 is changing the game According to experts at CSG, it is increasingly important to understand viewer preferences and their relationship with the technologies that power each viewing appointment in the digital age. F or sports fans, it’s never been easier to catch every moment of what’s happening with favourite teams and players. Through mobile devices of every shape and size, fans are immersed and connected to the sports experience, interacting with content about every player, every stat, every alert, tweet or notification — even at the stadium, or while watching on TV. In many ways, sports is the last stronghold of ‘appointment television’, when the audience tunes in to watch a show at its live airing time. Fans want to watch games played live, in real- time, because it’s just not the same to watch the winning goal on a time delay. There’s also the shared experience of being a sports fan that brings family and friends together over a shared love of athleticism and healthy competition. For broadcasters and programming providers looking to become the go-to destination for the sports fan, there’s a daily need to be hyper- cognizant of what consumers want from their viewing experience and closely monitor emerging trends to keep fans engaged. For example, 2018 alone saw two major, global live sports events: The Winter Olympics and the World Cup. The Winter Olympic Games in Pyeongchang was the top-rated programme on NBC and over 19 million people tuned into the World Cup final between France and Croatia. For broadcasters, it was a virtual playground as they experimented both through apps and through the remote with AR/VR (Augmented Reality/Virtual Reality) integrations, exclusive commentary, interviews, live stats dashboards 12 TV Everywhere and other features aimed at creating a fully immersive viewing experience. There is now a new standard for how broadcasters provide value. These emerging technologies are causing excitement among fans and broadcasters alike. But, to truly succeed in delivering exceptional experiences, it’s mission-critical to understand viewer preferences and their relationship with the technologies that power each viewing appointment in the digital age. With mobile, fans are taking content on- the-go Mass adoption of mobile devices means that fans are no longer confined to the home or local sports bar to watch their favourite teams – or even multiple games at once for that matter. Mobile devices can serve as the primary screen, or augment the experience in a number of different ways: l Applications. Sports leagues and networks have embraced companion apps to stay ahead in the digital revolution. For example, sports networks such as ESPN and Fox Sports have created an abundance of overlays, stats and scores to try and make the broadcast even more informative while watching on-the-go through an app. Many pay-TV providers are expanding their traditional set-top box infrastructure to include specialised apps that can be more interactive on the TV as well, including exclusive behind-the-scenes content and new options to personalise the viewing experience. l Social networking. Enjoying the game has always been a communal experience, but through the rise of social platforms, fans can engage with each other on an entirely new scale while watching live. With channels such as Facebook, Twitter, Instagram and others, they can share their reactions and commentary with a much wider audience l Augmented reality. As consumer familiarity with augmented reality grows, major sports leagues have already begun tapping it to give fans a new way to connect to their favourite teams and players. In fact, in 2017 the MLB announced a new AR tool for fans to overlay their screens with stats and further information about the player at bat. Personalisation is a priority Sports fans already have a vested interest rooted in loyalty and nostalgia – the most ardent of fans never miss a game. Their passion for their teams often translates into a ferocious appetite for content tailored specifically to their interests. Through advanced equipment and other on-field tools, individuals don’t just want to watch where the ball goes when their team scores – they want to know how fast it’s being kicked, exactly how far the player is from the goal, and more. So, how can broadcasters deliver these interactive customised experiences? It begins with knowing the viewer as an individual and offering them the ability to leverage both the remote and the app to create experiences that focus on the content they care about most. Apps in particular can make the consumer the producer and director of their own content, curating their own broadcast experience to watch wherever they are. This approach has already proven popular in industries such as online gaming, and sports fans around the globe are showing a voracious appetite to get in on the same action. Failure to achieve true personalisation, however, can have significant consequences for the viewer/broadcaster relationship. Fans want minute-by-minute updates through apps and overlays, but they wholly reject interruptions to the game that aren’t relevant to them. Using interactive apps can be a powerful way to avoid this, by enabling fans to opt-in with their favour- ite athletes to serve as a basis for what informa- tion should be delivered at what time. Looking holistically at the tools fans are using to engage with live sports is a transformative opportunity to create more captivating experiences. Fans are ready for the future of viewing For many fans, there is no greater experience than getting that perfect vantage point, whether that be courtside or box seats. Through OTT (Over The Top) offerings, service providers are finding new ways to replicate this from the comfort of home. Virtual reality in particula