Total Game Issue #11 | Page 2

This isn’t just any Hyrule… Nintendo succeed yet again in creating a new ren dition of a strangely familiar landscape. I t’s been 21 years since Link fought Ganon in the Dark World in The Legend of Zeda: A Link to the Past, with this incarnation of Hyrule firmly embedded into the hearts and minds of many players since its initial release. A Link Between Worlds isn’t just another nostalgic step back into the 16 bit world that we know from the Super Nintendo: the development team have fully embraced the new technology available to them in the Nintendo 3DS, resulting in a beautiful new version of Hyrule that contains depth (both in the use of the 3D capability and sheer length of the quest), whilst retaining some resemblance to the same characters and locations that were so loved by fans of the series. W hilst Link is in fam ALBW there are some ke tried and tested formula ries to date; one such c Link will no longer be through the course of gam ga much up to the player they are going next, an system helps this progre progr tive and refreshingly new the days of waiting for from a dungeon furthe game to pass an obstacle ed now is the Rupees req item from a Ravio who d his item ren middle of our Sharp character design subtly nods to the various incarnations of Link over past two decades. W ith the the new item an increased the collectio any death in your items a The Legend of Zelda: A Link Betw released on Nintendo 3DS from