Together Autumn 2016 | Page 12

Learning Through Games Coordinates and Strategy Skills Debbie Lewis - Education Consultant and specialist in the use of technology across the Creative Curriculum Everyone must remember the great games they used to play with pencil and paper like Battleships, Noughts and Crosses and Dots but did you realise that they could now be really helpful in creating an understanding of coding and programming? Battleships - Players: Two Description Players take turns in trying to guess the Each player draws two 10 x 10 grids, labelled along the sides with letters and numbers, these locations of the other player's ships on a can be changed to numbers only coordinates as confidence increases. On the left-hand grid grid. This requires knowledge of coordinates the player secretly draws rectangles representing their fleet of ships: in a single plane but also the development of flexible strategy skills where given and changing information can be related to on going situations. MY GRID The Fleet Play Each player’s fleet consists of the During play the players take turns is making following ships: a shot at the opponent, by calling out the 1 x Aircraft carrier - 5 squares 1 x Battleship - 4 squares 1 x Cruiser - 3 squares 2 x Destroyers - 2 squares each 2 x Submarines - 1 square each Each ship occupies a number of adjacent squares on the grid, horizontally or vertically. Again, changes can be made to the game to include diagonals; it just depends upon the level of the players. coordinates of a square (e.g. D5). The MY GRID opponent responds with "hit" if it hits a ship or "miss" if it misses. If the player has hit the last remaining square of a ship the opponent must announce the name of the ship; e.g. "You sank my battleship". During play each player should record their opponent's shots on the left-hand grid, and their shots on the right-hand grid as "X" for a hit and "O" for a miss. The first player to lose all their ships 12 HITS & MISSES loses the game. HITS & MISSES